Weapon List: Difference between revisions
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If you want Geffen Vivatus weapons, you need to first aquire a refined '''<span | If you want '''Geffen Vivatus weapons''', you need to first aquire a refined '''<span>+7 Geffen Adulter weapon</span>'''. | ||
Subsequently, you can take it to Elyumina at the Geffen Workshop for the '''<span style="color: rgb(53, 152, 219);" >Reform</span>''' process. | Subsequently, you can take it to Elyumina at the Geffen Workshop for the '''<span style="color: rgb(53, 152, 219);">Reform</span>''' process. | ||
These weapons can undergo <span style="color: rgb(224, 62, 45);" >'''Grade Enchantment'''</span> and acquire additional <span style="color: rgb(185, 106, 217);" >'''Random Options'''</span>. | |||
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| style="width: 12.5%; text-align: center; height: 28px;" | '''Weapon Name''' | | style="width: 12.5%; text-align: center; height: 28px;" | '''Weapon Name''' | ||
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| style="height: 28px; text-align: center;" | <p>200</p> | | style="height: 28px; text-align: center;" | <p>200</p> | ||
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<p>Matk + 220.<br>Increases Genesis Ray damage by 10%.<br>Matk + 12 per 3 refine rate.<br>If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.<br>If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.<br>If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.<br>If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.</p><p>'''<span style="color: rgb(224, 62, 45);" >[Bonus by grade]</span>'''<br>'''[Grade D]''' If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.<br>'''[Grade C]''' Increases Genesis Ray damage by additional 15%.<br>'''[Grade B]''' Matk + 7%.<br>'''[Grade A]''' SPL + 1 and S.Matk + 1 per 3 refine rate.</p> | <p>Matk + 220.<br>Increases Genesis Ray damage by 10%.<br>Matk + 12 per 3 refine rate.<br>If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.<br>If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.<br>If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.<br>If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.</p> | ||
<p>'''<span style="color: rgb(224, 62, 45);">[Bonus by grade]</span>'''<br>'''[Grade D]''' If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.<br>'''[Grade C]''' Increases Genesis Ray damage by additional 15%.<br>'''[Grade B]''' Matk + 7%.<br>'''[Grade A]''' SPL + 1 and S.Matk + 1 per 3 refine rate.</p> | |||
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| style="width: 12.5%; text-align: center; height: 29px;" | <span>[[image:500028.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=500028 Geffen Vivatus Rapier [2]]</span> | | style="width: 12.5%; text-align: center; height: 29px;" | <span>[[image:500028.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=500028 Geffen Vivatus Rapier [2]]</span> | ||
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Revision as of 21:36, 30 January 2024
A list of all weapons available in LimitRO. |
Vanaheim Weapons
The absolute first set of weapons that you need when going out on your adventure through Prontera Fields. You receives 1x free Vanaheim weapon of choice with pre-refined +7 after you complete the tutorial. |
Weapon Name | Type | Jobs | Attack | Details |
Vanaheim Two-Handed Sword [1] | Two-Handed Sword | Swordman | 95 |
ATK + 6, MATK + 2 per refine rate. |
Two-Handed Spear |
Swordman |
100 |
ATK + 6 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. | |
Vanaheim Mace [1] | Mace | Novice/Swordsman/Acolyte/Merchant | 80 | Increases ATK + 5 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Two-Handed Axe [1] | Two-Handed Axe | Swordman, Merchant | 105 | ATK + 7 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Dagger [1] | Dagger | Novice/Swordsman/Mage
Archer/Merchant/Thief/Soul Linker/Ninja |
55 | ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Book [1] | Book | Priest/Sage/Taekwon | 45 | MATK + 10. ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Staff [1] | Two-Handed Staff | Mage, Soul Linker | 50 | MATK + 70. |
Vanaheim Katar [1] | Katar | Assassin | 75 | ATK + 5. |
Vanaheim Bow [1] | Bow | Archer | 50 | Additional ATK + 10 when equipped by Hunters. ATK + 3 and increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Revolver [1] | Pistol | Gunslinger | 30 | ATK + 3 |
Vanaheim Huuma Shuriken [1] | Huuma Shuriken | Ninja | 50 | ATK + 5, MATK + 3 per refine rate. |
Vanaheim Foxtail [1] | One-Handed Staff | Summoner | 120 | MATK + 120. ATK + 3 / MATK + 3 For Each Refine Level. Base Lv 20 or higher ATK + 3, MATK +3 for Every 10 Base Level past 20 Up to Base Lv 120. Indestructible. |
Prontera Weapons
Exclusive weapon forged by the best smith of Prontera. You have to purchase it from Equipment Shop in Prontera and you can purchase Prontera Weapon Refine Hammer (+13) from Work Shop in Prontera to make it instantly stronger. Extra Enchants can be applied to these weapons as well. |
Weapon Name | Type | Jobs | Attack | Details |
Prontera IW Two-handed Sword |
Two-Handed Sword |
Dragon Knight |
250 |
Critical + 15. |
Prontera HB Spear |
Two-Handed Spear |
Dragon Knight |
250 |
ATK + 2%. |
Prontera BC Spear |
One-Handed Spear |
Imperial Guard |
200 |
ATK + 2%. |
Prontera PG Sword |
One-Handed Sword |
Imperial Guard |
150 |
MATK + 2%, MATK + 180. |
Prontera PT Axe |
Two-Handed Axe |
Meister |
300 |
Can't be destroyed. |
Prontera AK Mace |
Mace |
Meister |
400 |
Can't be destroyed. |
Prontera AC Club |
Mace |
Biolo |
190 |
Can't be destroyed. |
Prontera HS Sword |
One-Handed Sword |
Biolo |
190 |
ATK + 2%. |
Prontera RC Katar |
Katar |
Shadow Cross |
200 |
Critical + 15. |
Prontera CA Katar |
Katar |
Shadow Cross |
240 |
ATK + 2%. |
Prontera TB Bow |
Bow |
Abyss Chaser |
210 |
ATK + 2%. |
Prontera MF Dagger |
Dagger |
Abyss Chaser |
190 |
MATK + 180. |
Prontera CS Staff |
Two-Handed Staff |
Arch Mage |
150 |
Can't be destroyed. |
Prontera CJ Staff |
Two-Handed Staff |
Arch Mage |
150 |
Can't be destroyed. |
Prontera SB Book |
Book |
Elemental Master |
150 |
Can't be destroyed. |
Prontera ES Stick |
One-Handed Staff |
Elemental Master |
150 |
Can't be destroyed. |
Prontera AN Wand |
One-Handed Staff |
Cardinal |
150 |
Can't be destroyed. |
Prontera DD Mace |
Mace |
Cardinal |
190 |
Can't be destroyed. |
Prontera PS Knuckle |
Knuckle |
Inquisitor |
190 |
ATK + 2%. |
Prontera CP Knuckle |
Knuckle |
Inquisitor |
190 |
ATK + 2%. |
Prontera AS Bow |
Bow |
Windhawk |
205 |
ATK + 2%. |
Prontera SB Bow |
Bow |
Windhawk |
200 |
ATK + 2%. |
Prontera RS Violin |
Instrument |
Troubadour |
150 |
ATK + 2%. |
Prontera RS Whip |
Whip |
Trouvere |
150 |
ATK + 2%. |
Prontera MV Violin |
Instrument |
Troubadour |
150 |
MATK + 2%, MATK + 180. |
Prontera MV Whip |
Whip |
Trouvere |
|
MATK + 2%, MATK + 180. |
Prontera SP Foxtail |
One-Handed Staff |
Summoner |
280 |
Can't be destroyed. |
Prontera GB Foxtail |
One-Handed Staff |
Summoner |
120 |
MATK + 2%, MATK + 280. Reduces skill cooldown of Catnip Meteor by 1.5 seconds. |
Prontera ML Book |
Book |
Sky Emperor |
230 |
ATK + 2%. |
Prontera SS Book |
Book |
Sky Emperor |
230 |
ATK + 2%. |
Prontera FCH Huuma Shuriken |
Huuma Shuriken |
Shinkiro, Shiranui |
150 |
Can't be destroyed. |
Prontera SN Huuma Shuriken |
Huuma Shuriken |
Shinkiro, Shiranui |
250 |
Can't be destroyed. |
Prontera ES Staff |
One-Handed Staff |
Soul Ascetic |
110 |
Can't be destroyed. |
Prontera EC Staff |
One-Handed Staff |
Soul Ascetic |
110 |
Can't be destroyed. |
Prontera SN Wand |
One-Handed Staff |
Hyper Novice |
130 |
Can't be destroyed. |
Prontera SN Dagger |
Dagger |
Hyper Novice |
210 |
ATK + 3%. |
Geffen Adulter Weapons
You can acquire weapons crafted in Geffen, utilizing Geffen Amethyst. You can purchase it from Geffen Equipment Shop, extra Random Options can be applied to those weapons. You can also Reform the weapons into Geffen Vivatus Weapons. |
Geffen Vivatus Weapons
If you want Geffen Vivatus weapons, you need to first aquire a refined +7 Geffen Adulter weapon. Subsequently, you can take it to Elyumina at the Geffen Workshop for the Reform process. These weapons can undergo Grade Enchantment and acquire additional Random Options. |
Weapon Name | Type | Jobs | Attack | Details |
Geffen Vivatus Guardian Sword [2] | One-Handed Sword |
Imperial Guard |
200 |
Matk + 220. [Bonus by grade] |
Geffen Vivatus Rapier [2] | ||||
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Heroic Weapons
The absolute first set of weapons that you need when going out on your adventure through Prontera Fields. You receives 1x free Vanaheim weapon of choice with pre-refined +7 after you complete the tutorial. |
Weapon Name | Type | Jobs | Attack | Details |
Vanaheim Two-Handed Sword [1] | Two-Handed Sword | Swordman | 95 |
ATK + 6, MATK + 2 per refine rate. |
Two-Handed Spear |
Swordman |
100 |
ATK + 6 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. | |
Vanaheim Mace [1] | Mace | Novice/Swordsman/Acolyte/Merchant | 80 | Increases ATK + 5 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Two-Handed Axe [1] | Two-Handed Axe | Swordman, Merchant | 105 | ATK + 7 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Dagger [1] | Dagger | Novice/Swordsman/Mage
Archer/Merchant/Thief/Soul Linker/Ninja |
55 | ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Book [1] | Book | Priest/Sage/Taekwon | 45 | MATK + 10. ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Staff [1] | Two-Handed Staff | Mage, Soul Linker | 50 | MATK + 70. |
Vanaheim Katar [1] | Katar | Assassin | 75 | ATK + 5. |
Vanaheim Bow [1] | Bow | Archer | 50 | Additional ATK + 10 when equipped by Hunters. ATK + 3 and increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Revolver [1] | Pistol | Gunslinger | 30 | ATK + 3 |
Vanaheim Huuma Shuriken [1] | Huuma Shuriken | Ninja | 50 | ATK + 5, MATK + 3 per refine rate. |
Vanaheim Foxtail [1] | One-Handed Staff | Summoner | 120 | MATK + 120. ATK + 3 / MATK + 3 For Each Refine Level. Base Lv 20 or higher ATK + 3, MATK +3 for Every 10 Base Level past 20 Up to Base Lv 120. Indestructible. |