Weapon List
A list of all weapons available in LimitRO. |
Vanaheim Weapons
The absolute first set of weapons that you need when going out on your adventure through Prontera Fields. You receives 1x free Vanaheim weapon of choice with pre-refined +7 after you complete the tutorial. |
Weapon Name | Type | Jobs | Attack | Details |
Vanaheim Two-Handed Sword [1] | Two-Handed Sword | Swordman | 95 |
ATK + 6, MATK + 2 per refine rate. |
Two-Handed Spear |
Swordman |
100 |
ATK + 6 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. | |
Vanaheim Mace [1] | Mace | Novice/Swordsman/Acolyte/Merchant | 80 | Increases ATK + 5 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Two-Handed Axe [1] | Two-Handed Axe | Swordman, Merchant | 105 | ATK + 7 per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Dagger [1] | Dagger | Novice/Swordsman/Mage
Archer/Merchant/Thief/Soul Linker/Ninja |
55 | ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Book [1] | Book | Priest/Sage/Taekwon | 45 | MATK + 10. ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120. |
Vanaheim Staff [1] | Two-Handed Staff | Mage, Soul Linker | 50 | MATK + 70. |
Vanaheim Katar [1] | Katar | Assassin | 75 | ATK + 5. |
Vanaheim Bow [1] | Bow | Archer | 50 | Additional ATK + 10 when equipped by Hunters. ATK + 3 and increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120. |
Vanaheim Revolver [1] | Pistol | Gunslinger | 30 | ATK + 3 |
Vanaheim Huuma Shuriken [1] | Huuma Shuriken | Ninja | 50 | ATK + 5, MATK + 3 per refine rate. |
Vanaheim Foxtail [1] | One-Handed Staff | Summoner | 120 | MATK + 120. ATK + 3 / MATK + 3 For Each Refine Level. Base Lv 20 or higher ATK + 3, MATK +3 for Every 10 Base Level past 20 Up to Base Lv 120. Indestructible. |
Prontera Weapons
Exclusive weapon forged by the best smith of Prontera. You have to purchase it from Equipment Shop in Prontera and you can purchase Prontera Weapon Refine Hammer (+13) from Work Shop in Prontera to make it instantly stronger. Extra Enchants can be applied to these weapons as well. |
Weapon Name | Type | Jobs | Attack | Details |
Prontera IW Two-handed Sword |
Two-Handed Sword |
Dragon Knight |
250 |
Critical + 15. |
Prontera HB Spear |
Two-Handed Spear |
Dragon Knight |
250 |
ATK + 2%. |
Prontera BC Spear |
One-Handed Spear |
Imperial Guard |
200 |
ATK + 2%. |
Prontera PG Sword |
One-Handed Sword |
Imperial Guard |
150 |
MATK + 2%, MATK + 180. |
Prontera PT Axe |
Two-Handed Axe |
Meister |
300 |
Can't be destroyed. |
Prontera AK Mace |
Mace |
Meister |
400 |
Can't be destroyed. |
Prontera AC Club |
Mace |
Biolo |
190 |
Can't be destroyed. |
Prontera HS Sword |
One-Handed Sword |
Biolo |
190 |
ATK + 2%. |
Prontera RC Katar |
Katar |
Shadow Cross |
200 |
Critical + 15. |
Prontera CA Katar |
Katar |
Shadow Cross |
240 |
ATK + 2%. |
Prontera TB Bow |
Bow |
Abyss Chaser |
210 |
ATK + 2%. |
Prontera MF Dagger |
Dagger |
Abyss Chaser |
190 |
MATK + 180. |
Prontera CS Staff |
Two-Handed Staff |
Arch Mage |
150 |
Can't be destroyed. |
Prontera CJ Staff |
Two-Handed Staff |
Arch Mage |
150 |
Can't be destroyed. |
Prontera SB Book |
Book |
Elemental Master |
150 |
Can't be destroyed. |
Prontera ES Stick |
One-Handed Staff |
Elemental Master |
150 |
Can't be destroyed. |
Prontera AN Wand |
One-Handed Staff |
Cardinal |
150 |
Can't be destroyed. |
Prontera DD Mace |
Mace |
Cardinal |
190 |
Can't be destroyed. |
Prontera PS Knuckle |
Knuckle |
Inquisitor |
190 |
ATK + 2%. |
Prontera CP Knuckle |
Knuckle |
Inquisitor |
190 |
ATK + 2%. |
Prontera AS Bow |
Bow |
Windhawk |
205 |
ATK + 2%. |
Prontera SB Bow |
Bow |
Windhawk |
200 |
ATK + 2%. |
Prontera RS Violin |
Instrument |
Troubadour |
150 |
ATK + 2%. |
Prontera RS Whip |
Whip |
Trouvere |
150 |
ATK + 2%. |
Prontera MV Violin |
Instrument |
Troubadour |
150 |
MATK + 2%, MATK + 180. |
Prontera MV Whip |
Whip |
Trouvere |
|
MATK + 2%, MATK + 180. |
Prontera SP Foxtail |
One-Handed Staff |
Summoner |
280 |
Can't be destroyed. |
Prontera GB Foxtail |
One-Handed Staff |
Summoner |
120 |
MATK + 2%, MATK + 280. Reduces skill cooldown of Catnip Meteor by 1.5 seconds. |
Prontera ML Book |
Book |
Sky Emperor |
230 |
ATK + 2%. |
Prontera SS Book |
Book |
Sky Emperor |
230 |
ATK + 2%. |
Prontera FCH Huuma Shuriken |
Huuma Shuriken |
Shinkiro, Shiranui |
150 |
Can't be destroyed. |
Prontera SN Huuma Shuriken |
Huuma Shuriken |
Shinkiro, Shiranui |
250 |
Can't be destroyed. |
Prontera ES Staff |
One-Handed Staff |
Soul Ascetic |
110 |
Can't be destroyed. |
Prontera EC Staff |
One-Handed Staff |
Soul Ascetic |
110 |
Can't be destroyed. |
Prontera SN Wand |
One-Handed Staff |
Hyper Novice |
130 |
Can't be destroyed. |
Prontera SN Dagger |
Dagger |
Hyper Novice |
210 |
ATK + 3%. |
Geffen Adulter Weapons
You can acquire weapons crafted in Geffen, utilizing Geffen Amethyst. You can purchase it from Geffen Equipment Shop, extra Random Options can be applied to those weapons. You can also Reform the weapons into Geffen Vivatus Weapons. |
Weapon Name | Type | Jobs | Attack | Details |
Geffen Adulter Guardian Sword [2] | One-Handed Sword | Imperial Guard | 200 |
Matk + 220. |
One-Handed Sword |
Biolo |
210 |
Increases Cart Cannon damage by 10%. | |
Dagger |
Abyss Chaser |
210 |
Increases Fatal Menace damage by 10%. | |
One-Handed Axe |
Meister |
270 |
Can't be destroyed. | |
One-Handed Spear |
Imperial Guard |
220 |
Increases Overbrand damage by 10%. | |
Book |
Elemental Master |
170 | Matk + 200. | |
Book |
Elemental Master |
170 |
Matk + 200. | |
Book |
Cardinal |
210 |
Matk + 210. | |
Book |
Sky Emperor |
230 |
Increases Full Moon Kick damage by 10%. | |
Book |
Sky Emperor |
240 |
Increases Falling Star damage by 10%. | |
One-Handed Staff |
Cardinal |
160 |
Matk + 210. | |
One-Handed Staff |
Soul Ascetic |
160 |
Matk + 205. | |
One-Handed Staff |
Soul Ascetic |
160 |
Matk + 220. | |
One-Handed Staff |
Spirit Handler |
200 |
Matk + 350. | |
One-Handed Staff |
Spirit Handler |
320 |
Can't be destroyed. | |
Knuckle |
Inquisitor |
210 |
Increases Tiger Cannon damage by 10%. | |
Knuckle |
Inquisitor |
210 |
Increases Rampage Blast damage by 10%. | |
Instrument |
Troubadour |
170 |
Increases Severe Rainstorm damage by 10%. | |
Instrument |
Troubadour |
100 |
Matk + 210. | |
Whip |
Trouvere |
170 |
Increases Severe Rainstorm damage by 10%. | |
Whip |
Trouvere |
100 |
Matk + 210. | |
Mace |
Meister |
340 |
Can't be destroyed. | |
Mace |
Biolo |
230 |
Can't be destroyed. | |
Two-Handed Sword |
Dragon Knight |
300 |
Increases Wind Cutter damage by 10%. | |
Katar |
Shadow Cross |
250 |
Increases Rolling Cutter damage by 10%. | |
Katar |
Shadow Cross |
230 |
Increases Counter Slash damage by 10%. | |
Two-Handed Spear |
Dragon Knight |
270 |
Increases Hundred Spears damage by 10%. | |
Two-Handed Staff |
Arch Mage |
200 |
Matk + 340. | |
Two-Handed Staff |
Arch Mage |
200 |
Matk + 340. | |
Huuma Shuriken |
Shinkiro Shiranui |
360 |
Can't be destroyed. | |
Huuma Shuriken |
Shinkiro Shiranui |
360 |
Can't be destroyed. | |
Bow |
Abyss Chaser |
240 |
Increases Triangle Shot damage by 10%. | |
Bow |
Windhawk |
250 |
Can't be destroyed. | |
Bow |
Windhawk |
230 |
Increases Aimed Bolt damage by 10%. | |
Pistol |
Night Watch |
210 |
Can't be destroyed. | |
Rifle |
Night Watch |
280 |
Can't be destroyed. | |
Shotgun |
Night Watch |
320 |
Splash attack. | |
Grenade Launcher |
Night Watch |
350 |
Increases Dragon Tail damage by 10%. |
Geffen Vivatus Weapons
If you want Geffen Vivatus weapons, you need to first aquire a refined +7 Geffen Adulter weapon. Subsequently, you can take it to Elyumina at the Geffen Workshop for the Reform process. These weapons can undergo Grade Enchantment and acquire additional Random Options. |
Weapon Name | Type | Jobs | Attack | Details |
Geffen Vivatus Guardian Sword [2] | One-Handed Sword |
Imperial Guard |
200 |
Matk + 220. [Bonus by grade] |
Geffen Vivatus Rapier [2] | One-Handed Sword |
Biolo |
210 |
Increases Cart Cannon damage by 10%. [Bonus by grade] |
Dagger |
Abyss Chaser |
210 |
Increases Fatal Menace damage by 10%. | |
One-Handed Axe |
Meister |
270 |
Can't be destroyed. | |
One-Handed Spear |
Imperial Guard |
220 |
Increases Overbrand damage by 10%. | |
Book |
Elemental Master |
170 |
Matk + 200. | |
Book |
Elemental Master |
170 |
Matk + 200. | |
Book |
Cardinal |
210 |
Matk + 210. | |
Book |
Sky Emperor |
240 |
Increases Falling Star damage by 10%. | |
Book |
Sky Emperor |
230 |
Increases Full Moon Kick damage by 10%. | |
One-Handed Staff |
Cardinal |
160 |
Matk + 210. | |
One-Handed Staff |
Soul Ascetic |
160 |
Matk + 220. | |
One-Handed Staff |
Soul Ascetic |
160 |
Matk + 205. | |
One-Handed Staff |
Spirit Handler |
200 |
Matk + 350. | |
Geffen Vivatus Foxtail Model [2] | One-Handed Staff |
Spirit Handler |
320 |
Can't be destroyed. |
Geffen Vivatus Knuckle [2] | Knuckle |
Inquisitor |
210 |
Increases Tiger Cannon damage by 10%. |
Geffen Vivatus Claw [2] | Knuckle |
Inquisitor |
210 |
Increases Rampage Blast damage by 10%. |
Geffen Vivatus Violin [2] | Instrument |
Troubadour |
170 |
Increases Severe Rainstorm damage by 10%. |
Geffen Vivatus Harp [2] | Instrument |
Troubadour |
100 |
Matk + 210. |
Geffen Vivatus Chain Rope [2] | Whip |
Trouvere |
170 |
Increases Severe Rainstorm damage by 10%. |
Geffen Vivatus Ribbon [2] | Whip |
Trouvere |
100 |
Matk + 210. |
Geffen Vivatus Mace [2] | Mace |
Meister |
340 |
Can't be destroyed. |
Geffen Vivatus Scepter [2] | Mace |
Biolo |
230 |
Can't be destroyed. |
Geffen Vivatus Two-handed Sword [2] | Two-Handed Sword |
Dragon Knight |
300 |
Increases Wind Cutter damage by 10%. |
Geffen Vivatus Chakram [2] | Katar |
Shadow Cross |
250 |
Increases Rolling Cutter damage by 10%. |
Geffen Vivatus Katar [2] | Katar |
Shadow Cross |
230 |
Increases Counter Slash damage by 10%. |
Geffen Vivatus Lance [2] | Two-Handed Spear |
Dragon Knight |
270 |
Increases Hundred Spears damage by 10%. |
Geffen Vivatus Two-handed Staff [2] | Two-Handed Staff |
Arch Mage |
200 |
Matk + 340. |
Geffen Vivatus Rod [2] | Two-Handed Staff |
Arch Mage |
200 |
Matk + 340. |
Geffen Vivatus Cross Huuma Shuriken [2] | Huuma Shuriken |
Shinkiro Shiranui |
360 |
Can't be destroyed. |
Geffen Vivatus Huuma Shuriken [2] | Huuma Shuriken |
Shinkiro Shiranui |
360 |
Can't be destroyed. |
Geffen Vivatus Cross Bow [2] | Bow |
Abyss Chaser |
240 |
Increases Triangle Shot damage by 10%. |
Geffen Vivatus Ballista [2] | Bow |
Windhawk |
250 |
Can't be destroyed. |
Geffen Vivatus Aiming Bow [2] | Bow |
Windhawk |
230 |
Increases Aimed Bolt damage by 10%. |
Geffen Vivatus Revolver [2] | Pistol |
Night Watch |
210 |
Can't be destroyed. |
Geffen Vivatus Rifle [2] | Rifle |
Night Watch |
280 |
Can't be destroyed. |
Geffen Vivatus Shotgun [2] | Shotgun |
Night Watch |
320 |
Splash attack. |
Geffen Vivatus Gatling Gun [2] | Gatling Gun |
Night Watch |
250 |
Increases Round Trip damage by 10%. |
Geffen Vivatus Launcher [2] | Grenade Launcher |
Night Watch |
350 |
Increases Dragon Tail damage by 10%. |
Heroic Weapons
Introducing an exclusive weapon series tailored for Heroes. Obtain Heroic Orb by participating in the Chaos Dragon sealing events held on weekends. Exchange these orbs for any standard Heroic weapons listed, and enhance them with Random Options. Moreover, these weapons have the potential to undergo a Reform process, transforming into powerful Great Heroic Weapons. |
Weapon Name | Type | Jobs | Attack | Details |
Royal Bow [2] | Bow |
Windhawk Abyss Chaser |
180 |
Every 2 Refine levels ATK+ 10. |
Narcissus Bow [2] | Bow |
Abyss Chaser |
180 |
Every 2 Refine level ATK +10. |
Shadow Staff [2] | One-Handed Staff |
Elemental Master |
40 |
MATK + 155. Cannot be destroyed in battle. Every 2 Refine levels MATK+ 10. Every 3 Refine levels [Earth Grave] damage increased by 12%. When Refine level is 9 Variable Casting decreased by 10%. When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s. When equipped together with Heroic Boots [1] and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%. |
Iron Nail [2] | Knuckle |
Inquisitor |
180 |
Every 2 Refine levels ATK + 10. Every 3 Refine levels distance physical damage power increased by 4%. When Refine level is 9 [Rampage Blaster] damage is increased by 10%. When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s. When equipped together with Heroic Boots [1] and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15%. |
Madogum [2] | Dagger |
Abyss Chaser |
150 |
MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attacks. When equipped with Heroic Boots [1], adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. |
Red Lotus Sword [2] | One-Handed Sword |
Biolo |
180 |
Every 2 Refine level ATK +10 Every 3 Refine level distance physical damage power increased by 4% When Refine level is 9, Cart Cannon SP usage lowered by 10% When Refine level is 11, Card Cannon damage increased by 15% When equipped together with Heroic Boots [1] and attacking with physical attacks, with a fixed rate (3%) for 7s DEX +20, distance physical attack power increased by +10%. |
Avenger [2] | Two-Handed Axe |
Meister |
270 |
Cannot be destroyed in battle. Every 2 Refine level ATK +10. Every 3 Refine level increase the damage of Axe Tornado by 10%. When Refine level is 9, Axe Boomerang damage increased by 40% . When Refine level is 11, increase damage given to enemies of all sizes 15%. When equipped together with Heroic Boots [1] and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%. |
Aeon Staff [2] | Two-Handed Staff |
Arch Mage |
100 |
MATK +200 Cannot be destroyed in battle. Every 2 Refine level MATK +10 Every 3 Refine levels 12% increase to Earth Strain skill damage When Refine level is 9, Variable Casting decreased by 10% When Refine level is 11, cooltime of Earth Strain skill is lowered by 1s When equipped together with Heroic Boots [1] and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%. |
Oriental Sword [2] | Two-Handed Sword |
Dragon Knight |
180 |
Every 2 Refine levels ATK + 10. Every 3 Refine levels damage of Sonic Wave skill increased by 10%. When Refine level is 9, Sonic wave 2Lv is activated with a high probability in melee physical attacks. (If you learn a higher level, it is activated according to the level you learned.) When Refine level is 11, Weapon does not get destroyed. When equipped together with Heroic Boots [1] and using physical attacks, with a fixed rate (3%) for 7s STR + 20, ATK + 15%. |
Aquatic Spear [2] | One-Handed Spear |
Imperial Guard |
180 |
For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Heroic Boots [1], adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. |
Exoricist's Bible [2] | Book |
Cardinal |
165 |
MATK +160. Every 2 Refine levels MATK+ 10. Every 3 Refine levels Duple Light damage increased by 25%. When Refine level is 9 attack speed increased (delay after attack decreased by 10% ). When Refine level is 11 Duplex Light damage increased additionally by 30%. When equipped together with Heroic Boots [1] and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15%. |
Thousand Sun [2] | Book |
Sky Emperor |
160 |
ATK + 10 per 2 refine rates. MSP + 2% per 3 refine rates. When refined to +7 or higher, increase damage of Blaze Kick by 15%. When refined to +9 or higher, reduce delay after attack by 10%. When refined to +11 or higher, increase damage of Solar Explosion by 20%. When equipped with Heroic Boots [1], adds a chance to STR +20, ATK + 15% for 7 sec when physical attack. |
Katar of Shiver [2] | Katar |
Shadow Cross |
185 |
Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Heroic Boots [1] and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. |
Spirit Pendulum [2] | One-Handed Staff |
Soul Ascetic |
70 |
MATK + 160. MATK + 10 per 2 refine rates MSP + 2% per 3 refine rates. When refined to +7 or higher, increase damage of Espa by 15%. When refined to +9 or higher, reduce variable casting by 10%. When refined to +11 or higher, increase damage of Eswhoo by 20%. When equipped with Heroic Boots [1], adds a chance to INT +20, MATK + 15% for 7 sec when magical attack. |
Meowmeow Foxtail [2] | One-Handed Staff |
Spirit Handler |
300 |
MATK + 300. Every 2 Refine levels ATK, MATK + 10. Every 3 Refine levels MATK, ATK +2%. When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%. When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%). When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%. When worn together with Heroic Boots [1] and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%. |
Crimson Rose [2] | Revolver |
Night Watch |
150 |
ATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, ATK + 5%. When refined to +9 or higher, increase critical damage by 20%. When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s. When equipped with Heroic Boots [1], adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack. |
Master Soul Rifle [2] | Rifle |
Night Watch |
150 |
MATK + 210. MATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, MATK + 5%. When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking. When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking. When equipped with Heroic Boots [1], adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking. |
Demon Slayer Shot [2] | Shotgun |
Night Watch |
275 |
Splash Attack. Increase damage of ranged attack by 3% per 2 refine rate. MSP + 2% per 3 refine rate. When refined to +7 or higher, increase physical damage to boss monsters by 10%. When refined to +9 or higher, upon use of Platinum Altar increase Atk + 50 and Ranged Damage + 10% for 90 seconds When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%. When equipped with Heroic Boots [1], adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack. |
Golden Lord Launcher [2] | Grenade Launcher |
Night Watch |
320 |
Increase ranged physical damage by 3% per 2 refine rate. ATK + 15 per 3 refine rate. When refined to +7 or higher, increase damage of Dragon Tail by 15%. When refined to +9 or higher, reduce cool time of Dragon Tail by 1s. When refined to +11 or higher, increase damage of Dragon Tail by 15%. When equipped with Heroic Boots [1], adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack. |
The Black [2] | Gatling Gun |
Night Watch |
205 |
ATK + 10 per 2 refine rate. Increase ranged physical attack by 2% per 3 refine rate. When refined to +7 or higher, increase damage of Round Trip damage by 15%, SP consumption of it by 10%. When refined to +9 or higher, increase ATK by 50, ranged physical damage by 10% when using Platinum Altar. When refined to +11 or higher, increase damage of Round Trip by 15%. When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack. |
Surudoi Kaze [2] | Dagger |
Shinkiro Shiranui |
150 |
When equipped with Kiri no Tsuyu [2], Heroic Boots [1], adds chance to STR + 20, ATK 10% when physical attack. |
Kiri no Tsuyu [2] | Dagger |
Shinkiro Shiranui |
150 |
When equipped with Surudoi Kaze [2], ATK + 10 per 3 refine rate. ATK + 2% per 5 refine rate. When sum of refine rate if higher than 14, increase damage of Cross Slash by 25. When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s. When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%. |
Huuma Shuriken Clearness [2] | Huuma Shuriken |
Shinkiro Shiranui |
230 |
ATK + 10 per 2 refine rate. Increase ranged physical damage by 2% per 3 refine rate When refined to +7 or higher, increase damage of Swirling Petal by 30%. When refined to +9 or higher, decrease cool time of Swirling Petal by 1s. When refined to +11 or higher, increase physical damage to fire and dark type monsters by 15%, undead and devil type monsters by 20%. When equipped with Heroic Boots [1], adds a chance to STR+20, ranged physical damage by 10% for 7s when physical attack. |
Dragonic Slayer [2] | Two-Handed Sword |
Dragon Knight |
180 |
Every 2 Refine levels MHP/MSP + 3%. Every 3 Refine levels Dragon Breath/ Dragon Breath (Water) increased by 5%. When Refine level is 9, delay after skills decreased by 10%. When Refine level is 11, distance physical damage increased by 10%. When equipped together with Heroic Boots [1] and attacking with physical attacks, with a fixed rate for 7s VIT + 20, physical distance damage 10%. |
Light Blade [2] | One-Handed Sword |
Imperial Guard |
130 |
MATK + 170. Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Heroic Boots [1], when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. |
Slate Sword [2] | One-Handed Sword |
Biolo |
190 |
Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Heroic Boots [1], when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. |
Trumpet Shell [2] | Instrument |
Troubadour |
160 |
MATK + 190. Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Heroic Boots [1], when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. |
Barbed Wire Whip [2] | Whip |
Trouvere |
160 |
MATK + 190. Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Heroic Boots [1], when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. |
Meteor Striker [2] | Mace |
Meister |
300 |
Cannot be destroyed in battle. Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 15%. When equipped with Heroic Boots [1], when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. |
Saint Mace [2] | Mace |
Cardinal |
170 |
Cannot be destroyed in battle. MATK + 165, MATK + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Heroic Boots [1], when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. |
Blade Katar [2] | Katar |
Shadow Cross |
185 |
Every 2 Refine levels ATK + 10. Every 3 Refine levels attack speed increased (delay after skill decreased by 2%). When Refine level is 9, damage of Rolling Cutter skill increased by 20% . When Refine level is 11, delay after skils decreased by 7%. When equipped together with Heroic Boots [1] and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%. |
Scarlet Dragon Leather Bow [2] | Bow |
Windhawk |
170 |
Every 2 Refine levels ATK + 10. Every 3 Refine levels delay after skill decreased by 4%. When Refine level is 9, damage of Aimed Bolt increased by 35%. When Refine level is 11, Aimed Bolt skill cooltime decreased by 1s. When equipped together with Heroic Boots [1] and attacking with physical attacks, with a fixed rate for 7s DEX + 20, bow attack power increased by + 20%. |
Fatalist [2] | Dagger |
Shadow Cross |
165 |
Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Heroic Boots [1], when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. |
Ray Knuckle [2] | Knuckle |
Inquisitor |
185 |
Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Heroic Boots [1], when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. |
Blue Crystal Staff [2] | Two-Handed Staff |
Arch Mage |
100 |
Cannot be destroyed in battle. MATK +200 Every 2 Refine level MATK +10 Every 3 Refine level Jack Frost skill damage increased by 12%. When Refine level is 9, damage of Water Element magic skills increased by 7%. When Refine level is 11, Jack Frost skill cooltime decreased by 1s, magic damage given to Fire Element enemies increased by 7%. When equipped together with Heroic Boots [1] and attacking with magic attacks, with a fixed rate for 7 INT +20, MATK +15%. |
Chilling Cane [2] | One-Handed Staff |
Elemental Master |
40 |
Cannot be destroyed in battle. MATK + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Heroic Boots [1], when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. |
Freedom Stick [2] | One-Handed Staff |
Hyper Novice |
70 |
Cannot be destroyed. MATK + 160. MATK + 10 per 2 refine rates. Increase damage of Heavens Drive by 20% per 3 refine rates. When refined to +9 or higher, reduce variable casting by 10%. When refined to +11 or higher, can cast Psychic Wave slv3. When equipped with Heroic Boots [1], adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack. |
Blessed Knife [2] | Dagger |
Hyper Novice |
200 |
ATK + 10 per 2 refine rates. Increase damage of Back Stab by 20% per 3 refine rates. When refined to +9 or higher, reduce delay after attack by 10%. When refined to +11 or higher, can use Fatal Menace slv7. When equipped with Heroic Boots [1], adds a chance to STR + 20, ATK + 15% when physical attack for 7 sec. |
Greater Heroic Weapons
A greater version of Heroic weapons. To get this, you have to Reform standard Heroic weapons. Extra power of Random Options can be applied. |
Heroic-LT Weapons
An LT variant of Heroic weapons, featuring cutting-edge and state-of-the-art technology. To get this, you have to Reform Greater Heroic weapons. Extra power of Random Options can be applied and Grade Enchantment. |
Weapon Name | Type | Jobs | Attack | Details |
Saint Mace-LT [2] | Mace | Cardinal | 190 |
Can't be destroyed. |
Aquatic Spear-LT [2] |
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Exorcist's Bible-LT [2] |
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Light Blade-LT [2] |
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Red Lotus Sword-LT [2] |
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Slate Sword-LT [2] |
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Magic Sword-LT [2] |
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Fatalist-LT [2] |
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Iron Staff-LT [2] | ||||
Blue Crystal Staff-LT [2] | ||||
Shadow Staff-LT [2] | ||||
Chilling Cane-LT [2] | ||||
Iron Nail-LT [2] | ||||
Ray Knuckle-LT [2] | ||||
Royal Bow-LT [2] | ||||
Scarlet Leather Dragon Bow-LT [2] | ||||
Trumpet Shell-LT [2] | ||||
Barbed Wire Whip-LT [2] | ||||
Narcissus Bow-LT [2] | ||||
Avenger-LT [2] | ||||
Meteor Striker-LT [2] | ||||
Oriental Sword-LT [2] | ||||
Dragonic Slayer-LT [2] | ||||
Shiver Katar-LT [2] | ||||
Blade Katar-LT [2] | ||||
Huuma Shuriken Clearness-LT [2] | ||||
Kiri no Tsuyu-LT [2] | ||||
Crimson Rose-LT [2] | ||||
Master Soul Rifle-LT [2] | ||||
Demon Slayer Shot-LT [2] | ||||
The Black-LT [2] | ||||
Golden Lord Launcher-LT [2] | ||||
Meow Meow Foxtail-LT [2] | ||||
Spirit Pendulum-LT [2] | ||||
One Sky One Sun-LT [2] | ||||
Freedom Stick-LT [2] | ||||
Blessed Knife-LT [2] |