Weapon List: Difference between revisions

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You can acquire weapons crafted in Geffen, utilizing <span>[[image:8000014.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=8000014 Geffen Amethyst]</span>.
If you want Geffen Vivatus weapons, you need to first aquire a refined '''<span style="color: rgb(224, 62, 45);" >+7 Geffen Adulter weapon</span>'''.


You can purchase it from Geffen Equipment Shop, extra '''<span style="color: rgb(185, 106, 217);" >Random Options</span>''' can be applied to those weapons.
Subsequently, you can take it to Elyumina at the Geffen Workshop for the '''<span style="color: rgb(53, 152, 219);" >Reform</span>''' process.
 
You can also '''<span style="color: rgb(53, 152, 219);" >Reform</span> '''the weapons into Geffen Vivatus Weapons.
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| style="width: 12.5%; text-align: center; height: 28px;" | '''Weapon Name'''
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| style="width: 28.0471%; text-align: center; height: 28px;" | '''Details'''
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| style="width: 12.5%; text-align: center; height: 28px;" | <span>[[image:500025.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=500025 Geffen Adulter Guardian Sword [2]]</span><span></span>
| style="width: 12.5%; text-align: center; height: 28px;" | [[image:500027.png|24x24px]][https://www.limitro.gg/painel/database/item?itemid=500027 Geffen Vivatus Guardian Sword [2]]
| style="width: 6.25%; text-align: center; height: 28px;" | One-Handed Sword
| style="height: 28px; text-align: center;" | <p>One-Handed Sword</p>
| style="width: 4.47715%; text-align: center; height: 28px;" | Imperial Guard
| style="height: 28px; text-align: center;" | <p>Imperial Guard</p>
| style="width: 4.97576%; text-align: center; height: 28px;" | 200
| style="height: 28px; text-align: center;" | <p>200</p>
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Matk + 220.<br>Increases Genesis Ray damage by 10%.<br>Matk + 12 per 3 refine rate.<br>If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.<br>If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.<br>If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.<br>If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
<p>Matk + 220.<br>Increases Genesis Ray damage by 10%.<br>Matk + 12 per 3 refine rate.<br>If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.<br>If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.<br>If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.<br>If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.</p><p>'''<span style="color: rgb(224, 62, 45);" >[Bonus by grade]</span>'''<br>'''[Grade D]''' If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.<br>'''[Grade C]''' Increases Genesis Ray damage by additional 15%.<br>'''[Grade B]''' Matk + 7%.<br>'''[Grade A]''' SPL + 1 and S.Matk + 1 per 3 refine rate.</p>
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| style="width: 12.5%; text-align: center; height: 29px;" | <span>[[image:500028.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=500028 Geffen Vivatus Rapier [2]]</span>
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Revision as of 21:34, 30 January 2024

A list of all weapons available in LimitRO.

Vanaheim Weapons

The absolute first set of weapons that you need when going out on your adventure through Prontera Fields.

You receives 1x free Vanaheim weapon of choice with pre-refined +7 after you complete the tutorial.

Weapon Name Type Jobs Attack Details
 Vanaheim Two-Handed Sword [1] Two-Handed Sword Swordman 95

ATK + 6, MATK + 2 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Lance [1]

Two-Handed Spear

Swordman

100

ATK + 6 per refine rate.

If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Mace [1] Mace Novice/Swordsman/Acolyte/Merchant 80 Increases ATK + 5 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Two-Handed Axe [1] Two-Handed Axe Swordman, Merchant 105 ATK + 7 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Vanaheim Dagger [1] Dagger Novice/Swordsman/Mage

Archer/Merchant/Thief/Soul Linker/Ninja

55 ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Book [1] Book Priest/Sage/Taekwon 45 MATK + 10.
ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Staff [1] Two-Handed Staff Mage, Soul Linker 50

MATK + 70.
Additional MATK + 15 when equipped by Wizards.
Additional MATK + 10 when equipped by Sages.
MATK + 5 per refine rate.
If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Katar [1] Katar Assassin 75

ATK + 5.
Increases critical attack by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Bow [1] Bow Archer 50 Additional ATK + 10 when equipped by Hunters.
ATK + 3 and increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Vanaheim Revolver [1] Pistol Gunslinger 30

ATK + 3
Increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.

Vanaheim Huuma Shuriken [1] Huuma Shuriken Ninja 50

ATK + 5, MATK + 3 per refine rate.
For every 2 refine rate, increases ranged physical attack power by 1%.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.

Vanaheim Foxtail [1] One-Handed Staff Summoner 120 MATK + 120.
ATK + 3 / MATK + 3 For Each Refine Level.
Base Lv 20 or higher ATK + 3, MATK +3 for Every 10 Base Level past 20 Up to Base Lv 120.
Indestructible.

Prontera Weapons

Exclusive weapon forged by the best smith of Prontera.

You have to purchase it from Equipment Shop in Prontera and you can purchase Prontera Weapon Refine Hammer (+13) from Work Shop in Prontera to make it instantly stronger.

Extra Enchants can be applied to these weapons as well.

Weapon Name Type Jobs Attack Details
Prontera IW Two-handed Sword

Two-Handed Sword

Dragon Knight

250

Critical + 15.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage
If refine rate is 11 or higher, additional Critical + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.

Prontera HB Spear

Two-Handed Spear

Dragon Knight

250

ATK + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
ATK + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces global cooldown by 3% per each level of Dragon Training user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.

Prontera BC Spear

One-Handed Spear

Imperial Guard

200

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%
If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.

Prontera PG Sword

One-Handed Sword

Imperial Guard

150

MATK + 2%, MATK + 180.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.

Prontera PT Axe

Two-Handed Axe

Meister

300

Can't be destroyed.
ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned.
If refine rate is 9 or higher, reduces skill cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%.

Prontera AK Mace

Mace

Meister

400

Can't be destroyed.
ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.

Prontera AC Club

Mace

Biolo

190

Can't be destroyed.
ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%.

Prontera HS Sword

One-Handed Sword

Biolo

190

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned.
If refine rate is 9 or higher, reduces global cooldown by 5%, increases Hell Plant and Cart Tornado damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by additional 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.

Prontera RC Katar

Katar

Shadow Cross

200

Critical + 15.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned.
If refine rate is 9 or higher, reduces global cooldown by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.

Prontera CA Katar

Katar

Shadow Cross

240

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces global cooldown by 1% per 2 level of Katar Mastery user learned.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.

Prontera TB Bow

Bow

Abyss Chaser

210

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces global cooldown by 1% per 2 level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%.

Prontera MF Dagger

Dagger

Abyss Chaser

190

MATK + 180.
ATK + 2%, MATK + 2%.
ATK + 3 and MATK + 3 per refine rate.
ATK + 3 and MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces global cooldown by 1% per each level of Back Stab user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%.

Prontera CS Staff

Two-Handed Staff

Arch Mage

150

Can't be destroyed.
MATK + 2%, MATK + 230.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%.
If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.

Prontera CJ Staff

Two-Handed Staff

Arch Mage

150

Can't be destroyed.
MATK + 2%, MATK + 230.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces global cooldown by 10%, increases Chain Lightning and Jack Frost damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%.
If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%.

Prontera SB Book

Book

Elemental Master

150

Can't be destroyed.
MATK + 2%, MATK + 160.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.

Prontera ES Stick

One-Handed Staff

Elemental Master

150

Can't be destroyed.
MATK + 2%, MATK + 160.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%.
If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.

Prontera AN Wand

One-Handed Staff

Cardinal

150

Can't be destroyed.
MATK + 2%, MATK + 160.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%.
If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.

Prontera DD Mace

Mace

Cardinal

190

Can't be destroyed.
ATK + 2%, MATK + 2%, MATK + 160.
ATK + 3 and MATK + 3 per refine rate.
ATK + 3 and MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time and global cooldown by 10%, increases Judex and Duple Light damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%.

Prontera PS Knuckle

Knuckle

Inquisitor

190

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.

Prontera CP Knuckle

Knuckle

Inquisitor

190

ATK + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
ATK + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned.
If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%.

Prontera AS Bow

Bow

Windhawk

205

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 0.7 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%.

Prontera SB Bow

Bow

Windhawk

200

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces global cooldown by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, ATK + 10%.
If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.

Prontera RS Violin

Instrument

Troubadour

150

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.

Prontera RS Whip

Whip

Trouvere

150

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.

Prontera MV Violin

Instrument

Troubadour

150

MATK + 2%, MATK + 180.
MATK + 3 per refine rate.
MATK + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces skill cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.

Prontera MV Whip

Whip

Trouvere


MATK + 2%, MATK + 180.
MATK + 3 per refine rate.
MATK + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces skill cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.

Prontera SP Foxtail

One-Handed Staff

Summoner

280

Can't be destroyed.
ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.

Prontera GB Foxtail

One-Handed Staff

Summoner

120

MATK + 2%, MATK + 280.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).

Reduces skill cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 7 or higher, Matk + 2% per each level of Silvervine Stem Spear user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.

Prontera ML Book

Book

Sky Emperor

230

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Full Moon Kick, New Moon Kick and Falling Star damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Full Moon Kick, New Moon Kick and Falling Star damage by additional 15%.

Prontera SS Book

Book

Sky Emperor

230

ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Prominence Kick and Solar Burst damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.

Prontera FCH Huuma Shuriken

Huuma Shuriken

Shinkiro, Shiranui

150

Can't be destroyed.
MATK + 2%, MATK + 220.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.

Prontera SN Huuma Shuriken

Huuma Shuriken

Shinkiro, Shiranui

250

Can't be destroyed.
ATK + 2%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases long ranged physical damage by additional 10%, increases Cross Slash and Swirling Petal damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.

Prontera ES Staff

One-Handed Staff

Soul Ascetic

110

Can't be destroyed.
MATK + 2%, MATK + 175.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Espa and Eswhoo damage by additional 15%.

Prontera EC Staff

One-Handed Staff

Soul Ascetic

110

Can't be destroyed.
MATK + 2%, MATK + 175.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Curse Explosion damage by 25%.
If refine rate is 11 or higher, reduces skill cooldown of Evil Spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Curse Explosion damage by additional 15%.

Prontera SN Wand

One-Handed Staff

Hyper Novice

130

Can't be destroyed.
MATK + 2%, MATK + 200.
MATK + 3 per refine rate.
MATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 11 or higher, additional MATK + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 25%.

Prontera SN Dagger

Dagger

Hyper Novice

210

ATK + 3%.
ATK + 3 per refine rate.
ATK + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%, increases Back Stab and Sightless Mind damage by 15%.
If refine rate is 11 or higher, additional ATK + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Back Stab and Sightless Mind damage by additional 25%.

Geffen Adulter Weapons

You can acquire weapons crafted in Geffen, utilizing Geffen Amethyst.

You can purchase it from Geffen Equipment Shop, extra Random Options can be applied to those weapons.

You can also Reform the weapons into Geffen Vivatus Weapons.

Weapon Name Type Jobs Attack Details
Geffen Adulter Guardian Sword [2] One-Handed Sword Imperial Guard 200

Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.

Geffen Adulter Rapier [2]



Geffen Adulter Dagger [2]



Geffen Adulter Axe [2]



Geffen Adulter Guardian Spear [2]



Geffen Adulter Magic Book [2]



Geffen Adulter Poison Book [2]



Geffen Adulter Bible [2]



Geffen Adulter Moon Book [2]



Geffen Adulter Stardust Book [2]



Geffen Adulter Wand [2]



Geffen Adulter Soul Stick [2]



Geffen Adulter Dark Wand [2]



Geffen Adulter Foxtail Wand [2]



Geffen Adulter Foxtail Model [2]



Geffen Adulter Knuckle [2]



Geffen Adulter Claw [2]



Geffen Adulter Violin [2]



Geffen Adulter Harp [2]



Geffen Adulter Chain Rope [2]



Geffen Adulter Ribbon [2]



Geffen Adulter Mace [2]



Geffen Adulter Hall [2]



Geffen Adulter Two-Handed Sword [2]



Geffen Adulter Chakram [2]



Geffen Adulter Katar [2]



Geffen Adulter Lance [2]



Geffen Adulter Two-Handed Staff [2]



Geffen Adulter Rod [2]



Geffen Adulter Huuma Shuriken [2]



Geffen Adulter Cross-Shaped Huuma Shuriken [2]



Geffen Adulter Crossbow [2]



Geffen Adulter Ballista [2]



Geffen Adulter Aiming Bow [2]



Geffen Adulter Revolver [2]



Geffen Adulter Rifle [2]



Geffen Adulter Shotgun [2]



Geffen Adulter Launcher [2]



Geffen Vivatus Weapons

If you want Geffen Vivatus weapons, you need to first aquire a refined +7 Geffen Adulter weapon.

Subsequently, you can take it to Elyumina at the Geffen Workshop for the Reform process.

Weapon Name Type Jobs Attack Details
Geffen Vivatus Guardian Sword [2]

One-Handed Sword

Imperial Guard

200

Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.

[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.

Geffen Vivatus Rapier [2]





















































Heroic Weapons

The absolute first set of weapons that you need when going out on your adventure through Prontera Fields.

You receives 1x free Vanaheim weapon of choice with pre-refined +7 after you complete the tutorial.

Weapon Name Type Jobs Attack Details
 Vanaheim Two-Handed Sword [1] Two-Handed Sword Swordman 95

ATK + 6, MATK + 2 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Lance [1]

Two-Handed Spear

Swordman

100

ATK + 6 per refine rate.

If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Mace [1] Mace Novice/Swordsman/Acolyte/Merchant 80 Increases ATK + 5 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Two-Handed Axe [1] Two-Handed Axe Swordman, Merchant 105 ATK + 7 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Vanaheim Dagger [1] Dagger Novice/Swordsman/Mage

Archer/Merchant/Thief/Soul Linker/Ninja

55 ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Book [1] Book Priest/Sage/Taekwon 45 MATK + 10.
ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120.
Vanaheim Staff [1] Two-Handed Staff Mage, Soul Linker 50

MATK + 70.
Additional MATK + 15 when equipped by Wizards.
Additional MATK + 10 when equipped by Sages.
MATK + 5 per refine rate.
If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Katar [1] Katar Assassin 75

ATK + 5.
Increases critical attack by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.

Vanaheim Bow [1] Bow Archer 50 Additional ATK + 10 when equipped by Hunters.
ATK + 3 and increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Vanaheim Revolver [1] Pistol Gunslinger 30

ATK + 3
Increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.

Vanaheim Huuma Shuriken [1] Huuma Shuriken Ninja 50

ATK + 5, MATK + 3 per refine rate.
For every 2 refine rate, increases ranged physical attack power by 1%.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.

Vanaheim Foxtail [1] One-Handed Staff Summoner 120 MATK + 120.
ATK + 3 / MATK + 3 For Each Refine Level.
Base Lv 20 or higher ATK + 3, MATK +3 for Every 10 Base Level past 20 Up to Base Lv 120.
Indestructible.