Prontera Hood Enchants

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List of hoods eligibled Overview

(C) Rabbit Hood

(C) Black Cat Hood

(C) Squirrel Ear Hood

(C) Black Moon Cat Hood

  • James Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 50 to 80 Scell
Enchant Stone Description Enchant Stone Description

Lord Knight Stone (Bottom)

Increase ASPD by 1% per 1 skill level of Cavalier Mastery learned.

Lord Knight Stone II (Bottom)

Increases Clashing Spiral damage by 20%.

Paladin Stone (Bottom)

Increase damage of Holy Cross by 20%.

Paladin Stone II (Lower)

Increases holy property magical damage by 1% for every level of Grand Cross learned.

Whitesmith Stone (Bottom)

Increase damage of High Speed Cart Ram by 20%.

Whitesmith Stone II (Bottom)

Increase ranged physical damage by 1% per 1 skill level of Power Maximize.

Creator Stone (Bottom)

Increase damage of Acid Terror by 20%

Creator Stone II (Bottom)

For every 2 levels of Acid Bomb learned, increases long ranged physical damage by 1%.

Assassin Cross Stone (Bottom)

Increase damage of Sonic Blow by 20%.

Assassin Cross Stone II (Lower)

Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.

Stalker Stone (Bottom)

Increase damage of Sightless Mind by 20%.

Shadow Chaser Stone II (Bottom)

HIT + 1 per 1 skill level of Dodge.

High Wizard Stone (Bottom)

Increase damage of Fire Pillar by 20%.

High Wizard Stone II (Lower)

MATK + 2 for every level of Soul Drain learned.

Professor Stone (Bottom)

Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.

Sorcerer Stone II (Bottom)

MATK + 2 per 1 skill level of Hindsight.

High Priest Stone (Bottom)

Increase damage of Magnus Exorcismus by 20%.

High Priest Stone II (Bottom)

Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison.

Champion Stone (Bottom)

Damage of Raging Quadruple Blow +20%

Sura Stone II (Bottom)

ATK +2 per 1 skill level of Divine Protection.

Sniper Stone (Bottom)

Increase damage of Arrow Shower by 20%

Sniper Stone II (Bottom)

ATK + 2 per 1 skill level of Falcon Eyes.

Clown Gypsy Stone (Bottom)

Increase damage of Arrow Vulcan by 20%.

Trentini Gypsy Stone II (Bottom)

Increases Melody Strike and Slinging Arrow damage by 15%.

Star Gladiator Stone (Bottom)

Increase attack speed by 1% per 1 skill level of Solar, Lunar and Stellar Courier.

Soul Linker Stone (Bottom)

For each level of Kaahi, reduces variable cast time by 2%.

Gunslinger Stone (Bottom)

Increase ranged physical damage by 1% per 2 skill level of Chain Action.

Doram Stone (Bottom)

Increases Silvervine Stem Spear damage by 20%.

Ninja Stone (Bottom)

Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.

Variable Cast Reduction Lower

Reduces variable casting time by 3%.

Fatal (Lower)

Increase critical damage by 3%.

Melee Stone (Bottom)

Increases melee physical damage by 3%.

Magic Power Stone(Lower)

Increases all property magical damage by 3%.

Range Stone (Bottom)

Increases long ranged physical damage by 3%.

2nd Perfect Enchant - Costs: 50 to 80 Scell
Enchant Stone Description Enchant Stone Description

Lord Knight Stone (Middle)

Increase damage of Clashing Spiral by 15%.

Lord Knight Stone II (Middle)

Increases Bowling Bash damage by 20%.

Paladin Stone (Middle)

Increase ranged physical damage by 1% per 2 skill level of Spear Mastery.

Paladin Stone II (Middle)

Increases Gloria Domini damage by 20%.

Whitesmith Stone (Middle)

HIT + 3 per base level of Skin Tempering.

Whitesmith Stone II (Middle)

Increase damage of High Speed Cart Ram by 15%.

Creator Stone (Middle)

Increase healing and potion recovery by 2% per 1 skill level of Aid Potion learned.

Creator Stone II (Middle)

Increases Acid Bomb damage by 25%.

Assassin Cross Stone (Middle)

HIT + 2 per 1 skill level of Lefthand Mastery.

Assassin Cross Stone II (Middle)

Increases Sonic Blow damage by 20%.

Stalker Stone (Middle)

HIT +2 per base level of Vulture's Eye.

Shadow Chaser Stone II (Middle)

Increase damage of Back Stab by 15%.

High Wizard Stone (Middle)

Increase damage of Meteor Storm by 20%.

High Wizard Stone II (Middle)

Increases neutral property magical damage by 2% for every level of Gravitational Field learned.

Professor Stone (Middle)

Reduce Fixed Casting of Double Bolt by 0.4s
(Cannot be stacked with other Fixed Casting option.)

Sorcerer Stone II (Middle)

Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.

High Priest Stone (Middle)

Increase critical damage by 2% per 1 skill level of Mace Mastery.

High Priest Stone II (Middle)

Increase holy property magic damage by 1% per 1 skill level of Assumptio.

Champion Stone (Middle)

HIT +2 per 1 skill level of Flee learned.

Sura Stone II (Middle)

Increase damage of Raging Thrust by 15%.

Sniper Stone (Middle)

Reduce fixed casting of Focused Arrow Strike by 0.5s.

Sniper Stone II (Middle)

Increases ranged physical damage by 1% per 2 levels of Beast Bane.

Clown Gypsy Stone (Middle)

Increases Melody Strike and Slinging Arrow damage by 20%.

Trentini Gypsy Stone II (Middle)

For every level of Melody Strike or Slinging Arrow learned, increases neutral property magical damage by 1%.

Star Gladiator Stone (Middle)

Reduce fixed casting of Solar, Lunar and Stellar Perception and Opposition by 50%.

Soul Linker Stone (Middle)

Increase damage of Esma by 20%.

Gunslinger Stone (Middle)

Increase damage of Desperado by 20%.

Doram Stone (Middle)

Increases Lunatic Carrot Beat damage by 20%.

Ninja Stone (Middle)

Increase damage of Throw Huuma Shuriken by 20%.

Variable Cast Reduction Middle

Reduces variable casting time by 3%.

Fatal

Critical Damage + 3%.

Melee Stone (Middle)

Increases melee physical damage by 3%.

Magic Power Stone(Mid)

Increases all property magical damage by 3%.

Range Stone (Middle)

Physical Distance damage increased by 3%.

3rd Perfect Enchant - Costs: 50 to 80 Scell
Enchant Stone Description Enchant Stone Description

Lord Knight Stone (Top)

ATK+ 2 per 1 skill level of Spear Mastery learned.

Lord Knight Stone II (Top)

For every level of Clashing Spiral learned, increases long ranged physical damage by 1%.

Paladin Stone (Upper)

MaxHP + 1% per 2 skill level of Faith.

Paladin Stone II (Upper)

Reduces variable casting time by 1% for every level of Faith learned.

Whitesmith Stone (Upper)

ATK + 2 per base level of Weaponry Research.

Whitesmith Stone II (Top)

Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust.

Creator Stone (Top)

ATK +2 per 1 skill level of Potion Research learned.

Creator Stone II (Top) For every level of Summon Flora learned, increases physical damage against all size enemies by 1% per level of Summon Flora.
Assassin Cross Stone (Upper)

ATK + 2 per 1 skill level of Katar Mastery.

Assassin Cross Stone II (Upper)

Reduces global cooldown by 1% for every level of Soul Destroyer learned.

Stalker Stone (Upper)

ATK+ 2 per base level of Intimidate.

Shadow Chaser Stone II (Upper)

ATK + 2 per 1 skill level of Gank.

High Wizard Stone (Top)

MATK + 2 per 1 skill level of Mystical Amplification learned.

High Wizard Stone II (Upper)

Increases Meteor Storm damage by 20%.

Professor Stone (Upper)

Reduce attack speed by 1% per 1 skill level of Study learned.

Sorcerer Stone II (Upper)

Increase damage of Earth Spike, Heaven's Drive by 20%.

High Priest Stone (Upper)

Increase healing by 1% per 1 skill level of Meditation.

High Priest Stone II (Top)

Increase damage of Magnus Exorcismus by 15%.

Champion Stone (Upper)

ATK +2 per 1 skill level of Iron Fists learned.

Sura Stone II (Upper)

Increase damage of Chain Crush Combo by 15%.

Sniper Stone (Upper)

ATK +2 per 1 skill level of Steel Crow learned.

Sniper Stone II (Top)

Increase ASPD by 1% per 2 levels of Wind Walker.

Clown Gypsy Stone (Upper)

ATK+ 2 for each level of Dance Lessons or Music Lessons learned.

Trentini Gypsy Stone II (Top)

Increases Arrow Vulcan damage by 15%.

Star Gladiator Stone (Upper)

ATK + 2 per 1 skill level of Happy Break user learned.

Soul Linker Stone (Upper)

MATK + 2 per 1 skill level of Happy Break user learned.

Gunslinger Stone (Upper)

ATK + 2 per 1 skill level of Snake Eye.

Ninja Stone (Upper)

ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.

Variable Cast Reduction Upper

Reduces variable casting time by 3%.
When quipped with Variable Casting Stone(Middle) and (Lower), reduces variable casting by additional 6%.

Fatal (Upper)

Increase critical damage by 3%.
When equipped with Critical, Critical(Lower) Stone, increase critical damage by additional 6%.

Melee Stone (Top)

Increases melee physical damage by 3%.
When quipped with Melee Stone (Middle) & Melee Stone (Lower), increases melee physical damage by 6%.

Magic Power Stone(Upper)

Increases all property magical damage by 3%.
When quipped with Magic Power Stone (Middle) & Magic Power Stone (Lower), increases all property magical damage by 6%.

Range Stone (Top)

Increases long ranged physical damage by 3%.
When quipped with Range Stone (Middle) & Range Stone (Lower), increases long ranged physical damage by 6%.

Doram Stone (Upper)

MATK + 7, ATK + 7 per 1 skill level of Scratch.