Prontera Equipment Enchants

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Armor

List of equipment eligibled Overview

Prontera Armor Type A [1]

Prontera Armor Type B [1]

  • Heslanta Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Attack Power)

ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)

Automatic Modification Orb(Magic Power)

MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)

Automatic Modification Orb(Shooter)

Long-ranged Physical damage +3%
When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)

Automatic Modification Orb(Magical Force)

MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
When refined to +7 or higher, All elemental Magic damage +1% (Additional)
When refined to +11 or higher, All elemental Magic damage +2% (Additional)

Automatic Modification Orb(Attacker Force)

ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)

Automatic Modification Orb(Range Force)

ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)

Automatic Modification Orb(Critical Force)

CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)

Automatic Modification Orb(Recovery Force)

MATK +20, Variable Cast Time -10%, Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +5% (Additional)

Automatic Modification Orb(Mirror Counter)

Incoming reflected damage -2%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -3% (Additional)

Automatic Modification Orb(After Skill Delay)

Post-skill delay -4%
When refined to +7 or higher, Post-skill delay -6% (Additional)
When refined to +11 or higher, Post-skill delay -6% (Additional)

2nd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Attack Power)

ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)

Automatic Modification Orb(Magic Power)

MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)

Automatic Modification Orb(Shooter)

Long-ranged Physical damage +3%
When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)

Automatic Orb(Dragonic Breath)

Dragon Breath and Dragon Water Breath damage +15%
When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)

Automatic Orb(Wave Break)

Sonic Wave and Ignition Break damage +15%
When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.

Automatic Orb(Hundred Spiral)

Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.

Automatic Orb(Hundred Spiral)

Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.

Automatic Orb(Drive Press)

Earth Drive and Shield Press damage +15%
When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)

Automatic Orb(Banishing Cannon)

Vanishing Point and Cannon Spear damage +15%
When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)

Automatic Orb(Genesis Pressure)

Gloria Domini and Genesis Ray damage +15%
When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)

Automatic Orb(Boost Cannon) Knuckle Boost and Arm Cannon damage +15%
When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
Automatic Orb(Cold Flare)

Ice Launcher and Flame Launcher damage +15%
When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)

Automatic Orb(Tornado Swing)

Axe Tornado and Power Swing damage +15%
When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)

Automatic Orb(Cannon Tornado)

Cart Tornado and Cart Cannon damage +15%
When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)

Automatic Orb(Crazy Mandragora) Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
Automatic Orb(Acid Explosion)

Acid Bomb and Spore Explosion damage +15%
When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)

Automatic Orb(Sonic Impact)

Sonic Blow and Cross Impact damage +15%
When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)

Automatic Orb(Cutter Slasher)

Cross Ripper Slasher and Rolling Cutter damage +15%
When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)

Automatic Orb(Berserk Slash)

Soul Destroyer and Counter Slash damage +15%
When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)

Automatic Orb(Fatal Raid)

Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)

Automatic Orb(Shadow Spell)

All elemental Magic damage +15%
When refined to +7 or higher, All elemental Magic damage +3% (Additional)
When refined to +11 or higher, All elemental Magic damage +7% (Additional)

Automatic Orb(Angle Shot)

Triangle Shot damage +15%, Long-ranged Physical damage +10%
When refined to +7 or higher, Triangle Shot damage +3% (Additional)
When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)

Automatic Orb(Crimson Strain)

Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)

Automatic Orb(Jack Lightning)

Jack Frost and Chain Lightning damage +15%
When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)

Automatic Orb(Comet Vortex)

Comet and Tetra Vortex damage +15%
When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)

Automatic Orb(Double Bolt)

Fire/Cold/Lightning Bolt damage +15%
When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)

Automatic Orb(Warm Wave)

Psychic Wave damage +15%, Warmer cooldown -1 sec.
When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)

Automatic Orb(Diamond Grave)

Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)

Automatic Orb(Magnusmus)

Magnus Exorcismus and Adoramus damage +15%
When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)

Automatic Orb(Holy Judex)

Holy Light and Judex damage +15%
When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)

Automatic Orb(Duple Lica)

Duple Light damage +15%, Basilica cooldown -2 sec.
When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)

Automatic Orb(Tiger Empire)

Tiger Cannon and Fallen Empire damage +15%
When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)

Automatic Orb(Rampage Arrow)

Rampage Blast and Knuckle Arrow damage +15%
When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)

Automatic Orb(Raging Combo)

Raging Thrust and Chain Crush Combo damage +15%
When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)

Automatic Orb(Cluster)

Bomb Cluster damage +15%
When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
When refined to +11 or higher, Bomb Cluster damage +7% (Additional)

Automatic Orb(Breeze Shooting)

Focused Arrow Strike damage +15%, Critical damage +10%
When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)

Automatic Orb(Aimed Storm)

Aimed Bolt and Arrow Storm damage +15%
When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)

Automatic Orb(Metal Echo)

Metallic Sound and Great Echo damage +15%
When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)

Automatic Orb(Reverberation)

Reverberation damage +15%
When refined to +7 or higher, Reverberation damage +3% (Additional)
When refined to +11 or higher, Reverberation damage +7% (Additional)

Automatic Orb(Vulcan Severe)

Arrow Vulcan and Severe Rainstorm damage +15%
When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)

Automatic Orb(Prominence Burst)

Blaze Kick and Solar Explosion damage +15%
When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)

Automatic Orb(Moon Kick)

New Moon Kick and Full Moon Kick damage +15%
When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%

Automatic Orb(Flash Falling)

Flash Kick and Falling Stars damage +15%
When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)

Automatic Orb(Eswhoo)

Esma and Eswoo damage +15%
When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)

Automatic Orb(Espa)

Espa damage +15%
When refined to +7 or higher, Espa damage +3% (Additional)
When refined to +11 or higher, Espa damage +7% (Additional)

Automatic Orb(Curse Explosion)

Curse Explosion damage +15%
When refined to +7 or higher, Curse Explosion damage +3% (Additional)
When refined to +11 or higher, Curse Explosion damage +7% (Additional)

Automatic Orb(Des Hammer Dance)

Desperado, Fire Dance, God's Hammer damage +15%
When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)

Automatic Orb(Fire Howling Tail)

Fire Rain, Howling Mine, Dragon Tail damage +15%
When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)

Automatic Orb(Storm Buster Trip)

Shattering Storm, Vanishing Buster, Round Trip damage +15%
When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)

Automatic Orb(Flame Ice Wind)

Flaming Petals, Freezing Spear, Wind Blade damage +15%
When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)

Automatic Orb(Cross Slash)

Cross Slash damage +15%
When refined to +7 or higher, Cross Slash damage +3% (Additional)
When refined to +11 or higher, Cross Slash damage +7% (Additional)

Automatic Orb(Exploding Flake Wind)

Exploding Dragon, Snow Flake Draft, First Wind damage +15%
When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)

Automatic Orb(Power of Sea)

Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)

Automatic Orb(Power of Land)

Silvervine Stem Spear and Catnip Meteor damage +15%
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)

Automatic Orb(Power of Life)

Picky Peck and Lunatic Carrot Beat damage +15%
When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)



3rd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Power Force)

ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)

Automatic Orb(Dragonic Breath)

Dragon Breath and Dragon Water Breath damage +15%
When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)

Automatic Orb(Wave Break)

Sonic Wave and Ignition Break damage +15%
When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.

Automatic Orb(Hundred Spiral)

Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.

Automatic Orb(Hundred Spiral)

Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.

Automatic Orb(Drive Press)

Earth Drive and Shield Press damage +15%
When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)

Automatic Orb(Banishing Cannon)

Vanishing Point and Cannon Spear damage +15%
When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)

Automatic Orb(Genesis Pressure)

Gloria Domini and Genesis Ray damage +15%
When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)

Automatic Orb(Boost Cannon) Knuckle Boost and Arm Cannon damage +15%
When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
Automatic Orb(Cold Flare)

Ice Launcher and Flame Launcher damage +15%
When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)

Automatic Orb(Tornado Swing)

Axe Tornado and Power Swing damage +15%
When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)

Automatic Orb(Cannon Tornado)

Cart Tornado and Cart Cannon damage +15%
When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)

Automatic Orb(Crazy Mandragora) Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
Automatic Orb(Acid Explosion)

Acid Bomb and Spore Explosion damage +15%
When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)

Automatic Orb(Sonic Impact)

Sonic Blow and Cross Impact damage +15%
When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)

Automatic Orb(Cutter Slasher)

Cross Ripper Slasher and Rolling Cutter damage +15%
When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)

Automatic Orb(Berserk Slash)

Soul Destroyer and Counter Slash damage +15%
When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)

Automatic Orb(Fatal Raid)

Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)

Automatic Orb(Shadow Spell)

All elemental Magic damage +15%
When refined to +7 or higher, All elemental Magic damage +3% (Additional)
When refined to +11 or higher, All elemental Magic damage +7% (Additional)

Automatic Orb(Angle Shot)

Triangle Shot damage +15%, Long-ranged Physical damage +10%
When refined to +7 or higher, Triangle Shot damage +3% (Additional)
When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)

Automatic Orb(Crimson Strain)

Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)

Automatic Orb(Jack Lightning)

Jack Frost and Chain Lightning damage +15%
When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)

Automatic Orb(Comet Vortex)

Comet and Tetra Vortex damage +15%
When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)

Automatic Orb(Double Bolt)

Fire/Cold/Lightning Bolt damage +15%
When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)

Automatic Orb(Warm Wave)

Psychic Wave damage +15%, Warmer cooldown -1 sec.
When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)

Automatic Orb(Diamond Grave)

Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)

Automatic Orb(Magnusmus)

Magnus Exorcismus and Adoramus damage +15%
When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)

Automatic Orb(Holy Judex)

Holy Light and Judex damage +15%
When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)

Automatic Orb(Duple Lica)

Duple Light damage +15%, Basilica cooldown -2 sec.
When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)

Automatic Orb(Tiger Empire)

Tiger Cannon and Fallen Empire damage +15%
When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)

Automatic Orb(Rampage Arrow)

Rampage Blast and Knuckle Arrow damage +15%
When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)

Automatic Orb(Raging Combo)

Raging Thrust and Chain Crush Combo damage +15%
When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)

Automatic Orb(Cluster)

Bomb Cluster damage +15%
When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
When refined to +11 or higher, Bomb Cluster damage +7% (Additional)

Automatic Orb(Breeze Shooting)

Focused Arrow Strike damage +15%, Critical damage +10%
When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)

Automatic Orb(Aimed Storm)

Aimed Bolt and Arrow Storm damage +15%
When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)

Automatic Orb(Metal Echo)

Metallic Sound and Great Echo damage +15%
When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)

Automatic Orb(Reverberation)

Reverberation damage +15%
When refined to +7 or higher, Reverberation damage +3% (Additional)
When refined to +11 or higher, Reverberation damage +7% (Additional)

Automatic Orb(Vulcan Severe)

Arrow Vulcan and Severe Rainstorm damage +15%
When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)

Automatic Orb(Prominence Burst)

Blaze Kick and Solar Explosion damage +15%
When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)

Automatic Orb(Moon Kick)

New Moon Kick and Full Moon Kick damage +15%
When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%

Automatic Orb(Flash Falling)

Flash Kick and Falling Stars damage +15%
When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)

Automatic Orb(Eswhoo)

Esma and Eswoo damage +15%
When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)

Automatic Orb(Espa)

Espa damage +15%
When refined to +7 or higher, Espa damage +3% (Additional)
When refined to +11 or higher, Espa damage +7% (Additional)

Automatic Orb(Curse Explosion)

Curse Explosion damage +15%
When refined to +7 or higher, Curse Explosion damage +3% (Additional)
When refined to +11 or higher, Curse Explosion damage +7% (Additional)

Automatic Orb(Des Hammer Dance)

Desperado, Fire Dance, God's Hammer damage +15%
When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)

Automatic Orb(Fire Howling Tail)

Fire Rain, Howling Mine, Dragon Tail damage +15%
When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)

Automatic Orb(Storm Buster Trip)

Shattering Storm, Vanishing Buster, Round Trip damage +15%
When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)

Automatic Orb(Flame Ice Wind)

Flaming Petals, Freezing Spear, Wind Blade damage +15%
When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)

Automatic Orb(Cross Slash)

Cross Slash damage +15%
When refined to +7 or higher, Cross Slash damage +3% (Additional)
When refined to +11 or higher, Cross Slash damage +7% (Additional)

Automatic Orb(Exploding Flake Wind)

Exploding Dragon, Snow Flake Draft, First Wind damage +15%
When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)

Automatic Orb(Power of Sea)

Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)

Automatic Orb(Power of Land)

Silvervine Stem Spear and Catnip Meteor damage +15%
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)

Automatic Orb(Power of Life)

Picky Peck and Lunatic Carrot Beat damage +15%
When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)



Garment

List of equipment eligibled Overview

Prontera Engine Wing Type A [1]

Prontera Engine Wing Type B [1]

  • Heslanta Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Fast)

ASPD +1
When refined to +7 or higher, ASPD +5%
When refined to +11 or higher, ASPD +5% (Additional)

Automatic Modification Orb(Caster)

Variable Cast Time -5%
When refined to +7 or higher, Variable Cast Time -5% (Additional)
When refined to +11 or higher, Variable Cast Time -5% (Additional)

Automatic Modification Orb(Critical)

CRIT +10
When refined to +7 or higher, Critical damage +5%
When refined to +11 or higher, Critical damage +7% (Additional)



2nd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Fast)

ASPD +1
When refined to +7 or higher, ASPD +5%
When refined to +11 or higher, ASPD +5% (Additional)

Automatic Modification Orb(Caster)

Variable Cast Time -5%
When refined to +7 or higher, Variable Cast Time -5% (Additional)
When refined to +11 or higher, Variable Cast Time -5% (Additional)

Automatic Modification Orb(Critical)

CRIT +10
When refined to +7 or higher, Critical damage +5%
When refined to +11 or higher, Critical damage +7% (Additional)



3rd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Powerful) Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5%
When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional)
When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional)
Automatic Modification Orb(Reflection Reject)

Incoming reflected damage -3%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -4% (Additional)

Automatic Modification Orb(Above All)

Physical/Magic damage -7% from Normal and Boss enemies
When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes
When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded)



Shoes

List of equipment eligibled Overview

Prontera Leg Type A [1]

Prontera Leg Type B [1]

  • Heslanta Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 25x Scell

Enchant Stone

Description

Enchant Stone

Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Vital)

MaxHP +5%, MaxHP +1,500
When refined to +7 or higher, MaxHP +2% (Additional)
When refined to +11 or higher, MaxHP +3% (Additional)

Automatic Modification Orb(Mental)

MaxSP +5%, MaxSP +300
When refined to +7 or higher, MaxSP +2% (Additional)
When refined to +11 or higher, MaxSP +3% (Additional)

Automatic Modification Orb(Heal)

Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +7% (Additional)



2nd Perfect Enchant - Costs: 25x Scell

Enchant Stone

Description

Enchant Stone

Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Modification Orb(Vital) MaxHP +5%, MaxHP +1,500
When refined to +7 or higher, MaxHP +2% (Additional)
When refined to +11 or higher, MaxHP +3% (Additional)
Automatic Modification Orb(Mental) MaxSP +5%, MaxSP +300
When refined to +7 or higher, MaxSP +2% (Additional)
When refined to +11 or higher, MaxSP +3% (Additional)
Automatic Modification Orb(Heal) Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +7% (Additional)
Automatic Modification Orb(Robust)
3rd Perfect Enchant - Costs: 25x Scell

Enchant Stone

Description

Enchant Stone

Description

Automatic Modification Orb(Defense)

DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)

Automatic Modification Orb(Magic Defense)

MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)

Automatic Orb(Unlimited Vital) Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
Automatic Orb(Spell Buster) When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
Automatic Orb(Firing Shot) When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds
Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec.
Automatic Orb(Over Power)

When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.

Automatic Orb(Fatal Flash) When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
Automatic Orb(Lucky Strike) When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
Automatic Modification Orb(Fixed Casting)

Fixed Cast Time -0.1 sec.
When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional)
When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional)



Accessory (Left)

List of equipment eligibled Overview

Prontera Booster L [1]

Prontera Battle Chip L [1]

  • Heslanta Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(Spell)

MATK +20, Variable Cast Time -10%

Automatic Modification Orb(Expert Archer)

HIT +10, Long-ranged Physical damage +10%

2nd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(INT)

INT +3, MATK +2%

Automatic Modification Orb(DEX)

DEX +3, Long-ranged Physical damage +2%

Automatic Modification Orb(SP Recovery)

Natural SP Recovery +30%

Automatic Modification Orb(Attack Speed)

ATK +20, increased ASPD (ASPD +10%)

3rd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(INT)

INT +3, MATK +2%

Automatic Modification Orb(DEX)

DEX +3, Long-ranged Physical damage +2%

Automatic Modification Orb(SP Recovery)

Natural SP Recovery +30%

Automatic Modification Orb(Fatal)

CRIT +10, Critical damage +10%

Automatic Modification Orb(All Force)

Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%

Automatic Modification Orb(Drain Soul)

When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.

Automatic Modification Orb(Magic Soul)

When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times



Accessory (Right)

List of equipment eligibled Overview

Prontera Booster R [1]

Prontera Battle Chip R [1]

  • Heslanta Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 3 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.
1st Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(Spell)

MATK +20, Variable Cast Time -10%

Automatic Modification Orb(Expert Archer)

HIT +10, Long-ranged Physical damage +10%

2nd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(STR)

STR +3, ATK +2%

Automatic Modification Orb(AGI)

AGI +3, increased ASPD (ASPD +2%)

Automatic Modification Orb(HP Recovery)

Natural HP Recovery +30%

Automatic Modification Orb(Attack Speed)

ATK +20, increased ASPD (ASPD +10%)

3rd Perfect Enchant - Costs: 25x Scell
Enchant Stone Description Enchant Stone Description

Automatic Modification Orb(VIT)

VIT +3, MaxHP +1%

Automatic Modification Orb(LUK)

LUK +3, Critical damage +1%

Automatic Modification Orb(STR)

STR +3, ATK +2%

Automatic Modification Orb(AGI)

AGI +3, increased ASPD (ASPD +2%)

Automatic Modification Orb(HP Recovery)

Natural HP Recovery +30%

Automatic Modification Orb(Fatal)

CRIT +10, Critical damage +10%

Automatic Modification Orb(All Force)

Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%

Automatic Modification Orb(Drain Life)

When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage

Automatic Modification Orb(Magic Healing)

When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times