Prontera Backpack Enchants

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List of backpacks eligibled

Overview

(C) Red Backpack

(C) Black Backpack

(C) Blue Backpack

(C) Purple Backpack

  • James Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 2 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • No Reset.

1st Perfect Enchant - Costs: 50x Scell

Enchant Stone

Description

Enchant Stone

Description

Rune Knight Stone (Garment)

Increase damage of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Upper), increase damage of Dragon Breath (Fire) and (Water) by additional 10%.
When equipped with Lord Knight Stone(Middle), reduce SP consumption of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Lower), reduce global cooltime by 5%.

Rune Knight Stone II (Garment)

Increases Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower), increases Hundred Spears damage by 30%.

Royal Guard Stone (Garment) Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
Royal Guard Stone II (Garment) Increases Genesis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for every 2 levels of Guard learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.
Mechanic Stone (Garment) Increase damage of Axe Tornado by 15%.
When equipped with Mastersmith Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone(Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone(Lower), increases Axe Tornado damage by 15%.
Mechanic Stone II (Garment)

Increase damage of Arm Cannon by 15%.
When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.

Genetic Stone (Garment) Increase damage of Cart Cannon by 10%.
When equipped with Biochemist Stone(Upper), increase damage of Cart Cannon by additional 15%.
When equipped with Biochemist Stone(Middle), reduce skill cooltime of Mandragora Howl by 3 sec.
When equipped with Biochemist Stone(Lower), increase ranged physical damage by 5%.
Creator Stone II (Garment)

Increases Crazy Vines damage by 20%.
When equipped with Biochemist Stone II (Upper), reduces skill cooldown of Cart Tornado by 0.7 seconds.
When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%.
When equipped with Biochemist Stone II (Lower), for every 2 levels of Acid Bomb learned, reduces fixed casting time by 0.1 seconds.

Assassin Cross Stone (Garment) Increase damage of Rolling Cutter by 15%.
When equipped with Assassin Cross Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone(Middle), increase damage of Cross Ripper Slasher by 15%.
When equipped with Assassin Cross Stone(Lower), increase damage of Rolling Cutter damage by additional 15%.
Guillotine Cross Stone II (Garment) Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
Shadow Chaser Stone (Garment)

Increase damage of Triangle Shot by 15%.
When equipped with Stalker Stone(Upper), increase damage of Triangle Shot by 15%.
When equipped with Stalker Stone(Middle), increase ranged physical damage by 10%.
When equipped with Stalker Stone(Lower), reduce SP consumption of Triangle Shot by 10%.

Shadow Chaser Stone II (Garment)

Increase damage of Fatal Menace by 15%.
When equipped with Stalker Stone II(Upper), increase damage of Fatal Menace by 10%.
When equipped with Stalker Stone II(Middle), reduce SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II(Lower), adds 1% chance to drain 1% of physical damage dealt as SP.

Warlock Stone (Garment) Increase damage of Crimson Rock by 10%.
When equipped with High Wizard Stone(Upper), increase damage of Crimson Rock by additional 15%.
When equipped with High Wizard Stone(Middle), reduce fixed casting of Soul Drain by 0.1 sec per 2 skill level of it's learned.
When equipped with High Wizard Stone(Lower), increase fire property magic damage by 5%.
Warlock Stone II (Garment) Increases Comet damage by 15%.
When equipped with High Wizard Stone II (Upper), Comet damage increases by 15%.
When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for every 2 levels of Mystical Amplification learned.
When equipped with High Wizard Stone II (Lower), increases neutral property magical damage by 5%.
SorcererStone (Garment)

Increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Middle), reduce cool time of Warmer by 15s.
When equipped with Professor Stone (Lower), reduce cool time of Psychic Wave by 2s.

Sorcerer Stone II (Garment)

Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.

Archbishop Stone (Garment)

Increase damage of Adoramus by 15%.
When equipped with High Priest Stone(Upper), increase damage of Adoramus by additional 15%.
When equipped with High Priest Stone(Middle), reduce cooltime of Adoramus by 1 sec.
When equipped with High Priest Stone(Lower), reduce fixed casting time by 0.5 sec.

Archbishop Stone II (Garment)

Increase damage of Judex by 15%.
When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
When equipped with High Priest Stone II(Middle), reduce SP consumption of Judex by 10%.
When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.

SuraStone (Garment)

Damage of Rampage Blast +15%
When equipped with Champion Stone (Upper), increase damage of Rampage Blast by 10%
When equipped with Champion Stone (Middle), reduce fixed casting of Zen by 40%
When equipped with Champion Stone (Lower), add high chance(30%) to auto cast Zen when using Rampage Blast.

Sura Stone II (Garment)

Increase damage of Knuckle Arrow by 15%.
When equipped with Champion Stone II(Upper), increase damage of Tiger Cannon by 15%.
When equipped with Champion Stone II(Middle), MHP +10%.
When equipped with Champion Stone II(Lower), increase damage of Tiger Cannon by 15%.

RangerStone (Garment)

Increase damage of Arrow Storm by 10%
When equipped with Sniper Stone (Upper), increase damage of Arrow Storm by 10%
When equipped with Sniper Stone (Middle), reduce variable casting by 10%.
When equipped with Sniper Stone (Lower), when using Wind Walker, increase range physical damage by 5% for 60s.

Ranger Stone II (Garment)

Increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec.

Wanderer Minstrel Stone (Garment) Increases Severe Rainstorm damage by 15%.
When equipped with Minstrel/Gypsy Stone(Upper), increases Severe Rainstorm damage by 15%.
When equipped with Minstrel/Gypsy Stone(Middle), reduces Severe Rainstorm cooldown by 1 second..
When equipped with Minstrel/Gypsy Stone(Lower), reduces fixed casting time by 0.5 seconds.
Wanderer's Stone II (Garment) Increases Reverberation damage by 15%.
When equipped with Minstrel Gypsy Stone II (Upper), increases Reverberation damage by 10%.
When equipped with Minstrel Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%.
When equipped with Minstrel Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.
Star Emperor Stone (Garment) Increases Falling Stars, Solar Explosion and Full Moon Kick damage by 20%.
When equipped with Taekwon Master Stone (Upper), increases Falling Stars damage by 15%.
When equipped with Taekwon Master Stone (Middle), increases Solar Explosion damage by 15%.
When equipped with Taekwon Master Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Soul Reaper Stone (Garment)

Increase damage of Eswhoo by 20%.
When equipped with Soul Linker Stone(Upper), increase damage of Eswhoo by 20%
When equipped with Soul Linker Stone(Middle), increase damage of Espa by 20%
When equipped with Soul Linker Stone(Lower), reduce fixed casting by 0.5 sec.

Rebellion Stone (Garment)

Increase damage of God's Hammer, Round Trip by 20%.
When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases God's Hammer damage by 20%.
When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.

Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second.
Kagerou Stone (Garment) Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Oboro Stone (Garment) Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.
Variable Casting Garment

Reduce variable casting time by 10%.
When equipped with Variable Casting Stone (Upper, Middle, Lower), reduce variable casting time by additional 5%.

Fatal (Garment)

Increase critical damage by 20%
When equipped with Critical(Upper), Critical(Lower) Stone, increase critical damage by additional 6%.

Reduces Fixed Cast

Fixed casting decreased by 0.5s.



2nd Perfect Enchant - Costs: 80x Scell

Enchant Stone

Description

Enchant Stone

Description

Melee Stone(Dual)

Increases melee physical damage by 4%.
When equipped with Melee Stone(Upper), increases melee physical damage by additional 2%.
When equipped with Melee Stone(Middle), increases melee physical damage by additional 2%.
When equipped with Melee Stone(Lower), increases melee physical damage by additional 2%.

Magic Power Stone(Dual)

Increases all property magical damage by 4%.
When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.

Ranged Stone(Dual)

Increases long ranged physical damage by 4%.
When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.

HP Absorbtion(Dual)

Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.

SP Absorbtion(Dual)

Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.