Chapter 1 Costume Enchants

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Costume Upper Hat

List of eligibled costume upper hats Overview

(C) Lunatic Hat (C) Hermoz Cap (C) Poring Hat (C) Cute Frog Hat

(C) Yoyo Hat (C) Mandragora Hat (C) Flight Cap (C) Wolf King Helmet

(C) Desert Wolf Hat (C) Pecopeco Cap (C) Thief Bandana (C) Spore Hat

(C) Bear Hat (C) Drooping Argiope (C) Poporing Hat (C) Golden Savage Babe Hat

(C) Adventurer Hat (C) Pirate King Cap (C) Mecha Cat Ears

  • Student Tracy Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 1 enchant.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • Reset available.
1st Perfect Enchant - Costs: 

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

STR+1

STR +1

INT+1

INT +1

DEX+1 DEX +1 AGI+1 AGI +1
VIT+1 VIT +1 LUK+1 LUK +1

Cri 1Lv

Critical + 1

Recovery UP

Increases the recovery rate of recovery skills and recovery items by 2%.

Archbishop1Lv

Increases the recovery rate of recovery skills by 3%.

Attack big1

Increases physical damage on Large size targets by 1%.

Attack mid1

Increases physical damage on Medium size targets by 1%.

Attack small1

Increases physical damage on Small size targets by 1%.

ATK + 1%

ATK + 1%.
Gives ATK + 2%, if ATK + 1% effect on Costume middle and lower slot.

MATK+1%

MATK + 1%.
Gives MATK + 2%, if MATK + 1% effect on Costume middle and lower slot.

HP Absorption 3

Adds a 1% chance of restoring 3% of damage as HP when performing a physical attack.

SP Absorption 1

Absorb 1% of damage dealt to enemy into SP with 1% chance.

Atk Speed1

ASPD + 1.

After Skill Delay1 Upper After cast delay decreased by 1%.
When worn as a set Skill Delay 1 (Middle), Skill Delay 1 (Lower), Skill Delay 1 (Upper), After Cast Delay additionally decreased by 2%
Experience + 2%

Increases Exp gain by 2% when killing monsters.
When equipped with Exp Stone(middle) and (lower), increases Exp gain by additional 3% when killing monsters.

Variable Cast Reduction Upper

Reduces variable casting time by 3%.
When quipped with Variable Casting Stone(Middle) and (Lower), reduces variable casting by additional 6%.

Fatal (Upper)

Increase critical damage by 3%
When equipped with Critical, Critical(Lower) Stone, increase critical damage by additional 6%

SPabsorp2

Adds a 2% chance of restoring 1% of damage as SP when performing a physical attack.

HPabsorp2 3

Adds a 2% chance of restoring 3% of damage as HP when performing a physical attack.

Champion Stone (Upper)

ATK +2 per 1 skill level of Iron Fists learned

Sniper Stone (Upper)

ATK +2 per 1 skill level of Steel Crow learned

Professor Stone (Upper)

Reduce attack speed by 1% per 1 skill level of Study learned

Lord Knight Stone (Top)

ATK+ 2 per 1 skill level of Spear Mastery learned.

Creator Stone (Top)

ATK +2 per 1 skill level of Potion Research learned

High Wizard Stone (Top)

MATK + 2 per 1 skill level of Mystical Amplification learned.

Stalker Stone (Upper)

ATK+ 2 per base level of Intimidate

Whitesmith Stone (Upper)

ATK + 2 per base level of Weaponry Research.

Clown Gypsy Stone (Upper)

ATK+ 2 for each level of Dance Lessons or Music Lessons learned.

High Priest Stone (Upper)

Increase healing by 1% per 1 skill level of Meditation.

Paladin Stone (Upper)

MaxHP + 1% per 2 skill level of Faith.

Assassin Cross Stone (Upper)

ATK + 2 per 1 skill level of Katar Mastery.

Doram Stone (Upper)

MATK + 7, ATK + 7 per 1 skill level of Scratch.

Soul Linker Stone (Upper)

MATK + 2 per 1 skill level of Happy Break user learned.

Star Gladiator Stone (Upper)

ATK + 2 per 1 skill level of Happy Break user learned.

Ninja Stone (Upper)

ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.

Gunslinger Stone (Upper)

ATK + 2 per 1 skill level of Snake Eye.

Sura Stone II (Upper)

Increase damage of Chain Crush Combo by 15%.

Sorcerer Stone II (Upper)

Increase damage of Earth Spike, Heaven's Drive by 20%.

Shadow Chaser Stone II (Upper)

ATK + 2 per 1 skill level of Gank.

Sniper Stone II (Top)

Increase ASPD by 1% per 2 levels of Wind Walker.

Whitesmith Stone II (Top)

Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust

High Priest Stone II (Top)

Increase damage of Magnus Exorcismus by 15%

High Wizard Stone II (Upper)

Increases Meteor Storm damage by 20%.

Paladin Stone II (Upper)

Reduces variable casting time by 1% for every level of Faith learned.

Assassin Cross Stone II (Upper) Reduces global cooldown by 1% for every level of Soul Destroyer learned. Lord Knight Stone II (Top)

For every level of Clashing Spiral learned, increases long ranged physical damage by 1%.

Creator Stone II (Top) For every level of Summon Flora learned, increases physical damage against all size enemies by 1% per level of Summon Flora. Trentini Gypsy Stone II (Top)

Increases Arrow Vulcan damage by 15%.

Range Stone (Top)

Increases long ranged physical damage by 3%.
When equipped with Range Stone (Middle) & Range Stone (Lower), increases long ranged physical damage by 6%.

Magic Power Stone(Upper)

Increases all property magical damage by 3%.
When equipped with Magic Power Stone (Middle) & Magic Power Stone (Lower), increases all property magical damage by 6%.

Melee Stone (Top)

Increases melee physical damage by 3%.
When equipped with Melee Stone (Middle) & Melee Stone (Lower), increases melee physical damage by 6%.

Rune Knight Stone(Upper) Increases critical damage by 2% per each level of Dragon Training learned.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%.
Warlock Stone (Upper) Increases all magical property damage by 2% per each level of Soul Expansion learned.
When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Royal Guard Stone (Upper) Reduces fixed casting time by 0.1 seconds per each level of Inspiration learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%.
Wander Mins Stone (Upper) For every level of Voice Lessons, reduce variable casting time by 1%.
When equipped with Wanderer Maestro Stone (Garment), when dealing physical damage, has a 2% chance to restore 1% of the damage as SP.
When equipped with Wanderer Maestro Stone II (Garment), increase Metallic Sound damage by 15%.
Genetic Stone (Upper) For every level of Cart Cannon, increase long ranged physical damage by 2%.
When equipped with Geneticist Stone (Garment), increase Acid Bomb damage by 15%.
When equipped with Geneticist Stone II (Garment), increase Spore Explosion damage by 15%.
Sorcerer Stone (Upper) For every level of Striking, reduce fixed casting time by 0.1 seconds.
When equipped with Sorcerer Stone (Garment), reduces skill cooldown of Killing Cloud by 2 seconds.
When equipped with Sorcerer Stone II (Garment), increase Earth Grave damage by 15%.
Archbishop Stone (Top)

For every level of Clementia learned, reduces global cooldown by 3%.
When equipped with Archbishop Stone (Garment), increases all property magical damage by 15%.
When equipped with Archbishop Stone II (Garment), increases magical damage against all size enemies by 15%.

Ranger Stone (Top) For every 2 skill level of Main Ranger learned, reduces global cooldown by 1%.
When equipped with Ranger Stone (Garment), reduces skill cooldown of No Limits by 45 seconds.
When equipped with Ranger Stone II (Garment), increases Focused Arrow Strike damage by 15%.
Shadow Chaser Stone (Top)

For every level of Urgent Escape learned, increases ASPD by 2%.
When equipped with Shadow Chaser Stone (Garment), increases Feint Bomb damage by 15%.
When equipped with Shadow Chaser Stone II (Garment), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

Sura Stone (Upper)

Reduces fixed casting time by 0.1 seconds per 2 levels of Rising Dragon user learned.
When equipped with Sura Stone (Garment), increases Lightning Ride damage by 20%.
When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.

Mechanic Stone (Upper)

Reduces variable casting time by 1% per each level of Fire Earth Research user learned.
When equipped with Mechanic Stone (Garment), increases Axe Tornado damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Knuckle Boost damage by 15%.

Guillotine Cross Stone (Upper)

Reduces global cooldown by 1% per 2 levels of New Poison Research user learned.
When equipped with Guillotine Cross Stone (Garment), increases Cross Ripper Slasher damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases Counter Slash damage by 15%.

Star Emperor Stone (Upper)

Increases Full Moon Kick damage by 3% per each level of Blessing of Moon user learned.
When equipped with Star Emperor Stone (Garment), increases New Moon Kick damage by 15%.

Rebellion Stone (Upper) Increases physical damage against all size enemies by 2% and increases Dragon Tail damage by 4% per each level of Platinum Altar user learned.
When equipped with Rebellion Stone (Garment), increases Vanishing Buster damage by 15%.
Soul Reaper Stone (Top)

Increases all property magical damage by 1% per each level of Espa user learned.
When equipped with Soul Reaper Stone (Garment), reduces SP consumption of Espa by 15%.

Kagerou Stone (Upper) Increases physical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
When equipped with Kagerou Stone (Garment), increases Swirling Petal damage by 25%.
Oboro Stone (Upper) Increases magical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
When equipped with Oboro Stone (Garment), increases Freezing Spear and Wind Blade damage by 25%.
Summoner Stone (Upper)

Increases Lunatic Carrot Beat damage by 5% per each level of Picky Peck user learned.
Increases Catnip Meteor damage by 5% per each level of Silvervine Stem Spear user learned.
When equipped with Doram Stone (Garment), reduces fixed casting time by 0.5 seconds.

Defense Stone (Upper)

Def + 20, Mdef + 4.
When equipped with Defense Stone (Middle) and Defense Stone (Lower), Def + 100, Mdef + 25, Res + 5, Mres + 5.

Costume Middle Hat

List of eligibled costume middle hat Overview

(C) Butterfly Wing Ears

(C) Nose Glasses

(C) Cyber Comcast

  • Student Tracy Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 1 enchant.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • Reset available.
1st Perfect Enchant - Costs:

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

STR+1

STR +1

INT+1

INT +1

DEX+1 DEX +1 AGI+1 AGI +1
VIT+1 VIT +1 LUK+1 LUK +1
ATK + 1%

Atk + 1%

MATK + 1%

Matk + 1%

MaxHP50

Max HP + 50

Heal 10

Restores 10 HP every 10 seconds.

MHP+1%

Max HP + 1%

MSP+1%

Max SP + 1%

DEF+20

DEF + 20

LUK+3 STR-3

LUK +3, STR -3

STR+3 INT-3 STR +3, INT -3 AGI+3 LUK-3 AGI +3, LUK -3
INT+3 DEX-3 INT +3, DEX -3 VIT+3 AGI-3 VIT +3, AGI -3
DEX+3 VIT-3 DEX +3, VIT -3 Fatal

Critical Damage + 3%

Range Stone (Middle)

Physical Ranged damage increased by 3%.

After Skill Delay1 Middle After cast delay decreased by 1%.
When equipped with Skill Delay 1 (Lower) & Skill Delay 1 (Upper), After Cast Delay additionally decreased by 2%
Experience+2%

Increases Exp gain by 2% when killing monsters.

Variable Cast Reduction Middle

Reduces variable casting time by 3%.

Lex Aeterna

Adds 1% chance to autocast Lex Aeterna to monsters when physical attack.

Champion Stone (Middle)

HIT +2 per 1 skill level of Flee learned

Sniper Stone (Middle)

Reduce fixed casting of Focused Arrow Strike by 0.5s.

Professor Stone (Middle)

Reduce Fixed Casting of Double Bolt by 0.4s
(Cannot be stacked with other Fixed Casting option.)

Lord Knight Stone (Middle)

Increase damage of Clashing Spiral by 15%.

Creator Stone (Middle)

Increase healing and potion recovery by 2% per 1 skill level of Aid Potion learned.

High Wizard Stone (Middle)

Increase damage of Meteor Storm by 20%.

Stalker Stone (Middle)

HIT +2 per base level of Vulture's Eye.

Whitesmith Stone (Middle)

HIT + 3 per base level of Skin Tempering.

Clown Gypsy Stone (Middle)

Increases Melody Strike and Slinging Arrow damage by 20%.

High Priest Stone (Middle)

Increase critical damage by 2% per 1 skill level of Mace Mastery.

Paladin Stone (Middle)

Increase ranged physical damage by 1% per 2 skill level of Spear Mastery.

Assassin Cross Stone (Middle)

HIT + 2 per 1 skill level of Lefthand Mastery.

Soul Linker Stone (Middle)

Increase damage of Esma by 20%.

Star Gladiator Stone (Middle)

Reduce fixed casting of Solar, Lunar and Stellar Perception and Opposition by 50%.

Ninja Stone (Middle)

Increase damage of Throw Huuma Shuriken by 20%.

Gunslinger Stone (Middle)

Increase damage of Desperado by 20%

Doram Stone (Middle)

Increases Lunatic Carrot Beat damage by 20%.

Sura Stone II (Middle)

Increase damage of Raging Thrust by 15%.

Sorcerer Stone II (Middle)

Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.

Shadow Chaser Stone II (Middle)

Increase damage of Back Stab by 15%.

Sniper Stone II (Middle)

Increases ranged physical damage by 1% per 2 levels of Beast Bane.

Whitesmith Stone II (Middle)

Increase damage of High Speed Cart Ram by 15%

High Priest Stone II (Middle)

Increase holy property magic damage by 1% per 1 skill level of Assumptio

High Wizard Stone II (Middle)

Increases neutral property magical damage by 2% for every level of Gravitational Field learned.

Paladin Stone II (Middle)

Increases Gloria Domini damage by 20%.

Assassin Cross Stone II (Middle)

Increases Sonic Blow damage by 20%.

Lord Knight Stone II (Middle)

Increases Bowling Bash damage by 20%.

Creator Stone II (Middle)

Increases Acid Bomb damage by 25%.

Trentini Gypsy Stone II (Middle)

For every level of Melody Strike or Slinging Arrow learned, increases neutral property magical damage by 1%.

Melee Stone (Middle)

Increases melee physical damage by 3%.

Magic Power Stone(Mid)

Increases all property magical damage by 3%.

Rune Knight Stone(Mid) Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery learned.
When equipped with Rune Knight Stone (Garment), increases Dragon's Breath and Dragon's Water Breath damage by 15%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.
Warlock Stone (Middle) Reduces fixed casting time by 0.1 seconds per each level of Comet learned.
When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Royal Guard Stone (Middle) Increases long ranged physical damage and all magical property damage by 2% per each level of Piety learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.
Wander Mins Stone (Middle) For every level of Circle of Nature, reduce the cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds.
When equipped with Wanderer Maestro Stone (Garment), increase physical damage to all size enemies by 15%.
When equipped with Wanderer Maestro Stone II (Garment), increase magical damage of all property by 15%.
Generic Stone (Middle) For every level of Cart Remodeling, reduce variable casting time by 2%.
When equipped with Geneticist Stone (Garment), increase Cart Cannon damage by 15%
When equipped with Geneticist Stone II (Garment), increase Cart Tornado damage by 15%.
Sorcerer Stone (Middle) For every level of Diamond Dust, reduce variable casting time by 2%.
When equipped with Sorcerer Stone (Garment), increase Psychic Wave damage by 15%.
When equipped with Sorcerer Stone II (Garment), increase Varetyr Spear damage by 15%.
Archbishop Stone (Middle) For every level of Lauda Agnus learned, reduces variale casting by 3%.
When equipped with Archbishop Stone (Garment), increases Adoramus damage by 15%.
When equipped with Archbishop Stone II (Garment), increases Judex damage by 15%.
Ranger Stone (Middle) For every level of Trap Research learned, reduces variable casting time by 1%.
When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%.
When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%.
Shadow Chaser Stone (Middle) For every level of Shadow Formation learned, reduces global cooldown by 1%.
When equipped with Shadow Chaser Stone (Garment), increases Triangle Shot damage by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases Fatal Menace damage by 15%.
Sura Stone (Middle)

Increases melee physical damage by 2% per each level of Gentle Touch-Revitalize user learned.
When equipped with Sura Stone (Garment), increases Lightning Ride damage by 20%.
When equipped with Sura Stone II (Garment), increases Tiger Cannon damage by 15%.

Mechanic Stone (Middle) Increases melee and long ranged physical damage by 1% per each level of Madogear License user learned.
When equipped with Mechanic Stone (Garment), increases Axe Boomerang damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Arm Cannon damage by 15%.
Guillotine Cross Stone (Middle)

Increases melee physical damage by 2% per each level of Dark Illusion user learned.
When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter Slasher damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.

Star Emperor Stone (Middle)

Increases melee physical damage by 2% per each level of Blessing of Sun user learned.
When equipped with Star Emperor Stone (Garment), increases Solar Burst damage by 15%.

Rebellion Stone (Middle)

Increases longed ranged physical damage by 2% per each level of Fire Rain user learned.
When equipped with Rebellion Stone (Garment), increases Round Trip damage by 15%.

Soul Reaper Stone (Middle)

Increases magical damage against all size enemies by 1% per each level of Eswhoo user learned.
When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.

Kagerou Stone (Middle)

Increases long ranged physical damage by 2% per each level of 16th Night user learned.
When equipped with Kagerou Stone (Garment), increases Cross Slash damage by 25%.

Oboro Stone (Middle)

Increases MaxSP by 3% per each level of Pure Soul user learned.
When equipped with Oboro Stone (Garment), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.

Summoner Stone (Middle)

Reduces variable casting time by 2% per each level of Fresh Shrimp user learned.
When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.

Defense Stone (Middle)

Def + 20, Mdef + 4.



Costume Lower Hat

List of eligibled costume lower hat Overview

(C) Smokie Muffler

(C) Jack Castle Bat

(C) Black Cat

(C) Books of Magic

(C) Tiger

(C) Pursuit System

(C) Glorious Imperial Pauldron

  • Student Tracy Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 1 enchant.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • Reset available.
1st Perfect Enchant - Costs:

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

HIT + 1

HIT +1

Evasion1

Flee + 1

MaxSP+10 Max SP +10 SP recovery1

Restores 1 SP to the user when a monster is killed by a physical or a magical attack.

MHP+1% Max HP +1% VIT+3 LUK-3 VIT +3, LUK -3
AGI+3 STR-3 AGI +3, STR -3 DEX+3 AGI-3 DEX +3, AGI -3
LUK+3 INT-3 LUK +3, INT -3 STR+3 DEX-3 STR +3, DEX -3
INT+3 VIT-3 INT +3, VIT -3 MDEF+4 MDEF +4
EXP+2%

Increases the experience given from monsters by 2%.

ATK+1%(Lower)

ATK + 1%

MATK+1%(Lower)

MATK + 1%

Greed

Enables the use of Greed 1Lv.

HP+100 HP +100 SP+50 SP +50
Detoxify

Enables the use of Detoxify Lv 1.

Recovery

Enables the use of Recovery Lv 1.

After Skill Delay1 Lower After cast delay decreased by 1%.
When worn as a set Skill Delay 1 (Middle), Skill Delay 1 (Lower), Skill Delay 1 (Upper), After Cast Delay additionally decreased by 2%
Kyrie

Enables the use of Kyrie Eleison Lv 1.

Identify

Can use Item Appraisal 1Lv.

Variable Cast Reduction Lower

Reduces variable casting time by 3%.

Heal

Can use Heal Lv1.

Warp

Can use Teleportation Lv1.

Steal

Can use Steal Lv1.

Fatal (Lower)

Increase critical damage by 3%.

Champion Stone (Bottom)

Damage of Raging Quadruple Blow +20%

Sniper Stone (Bottom)

Increase damage of Arrow Shower by 20%

Lord Knight Stone (Bottom)

Increase ASPD by 1% per 1 skill level of Cavalier Mastery learned.

Creator Stone (Bottom)

Increase damage of Acid Terror by 20%

High Wizard Stone (Bottom)

Increase damage of Fire Pillar by 20%.

Stalker Stone (Bottom)

Increase damage of Sightless Mind by 20%.

Whitesmith Stone (Bottom)

Increase damage of High Speed Cart Ram by 20%.

Clown Gypsy Stone (Bottom)

Increase damage of Arrow Vulcan by 20%.

High Priest Stone (Bottom)

Increase damage of Magnus Exorcismus by 20%.

Paladin Stone (Bottom)

Increase damage of Holy Cross by 20%.

Assassin Cross Stone (Bottom)

Increase damage of Sonic Blow by 20%.

Soul Linker Stone (Bottom)

For each level of Kaahi, reduces variable cast time by 2%.

Star Gladiator Stone (Bottom)

Increase attack speed by 1% per 1 skill level of Solar, Lunar and Stellar Courier.

Ninja Stone (Bottom) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
Gunslinger Stone (Bottom)

Increase ranged physical damage by 1% per 2 skill level of Chain Action.

Doram Stone (Bottom)

Increases Silvervine Stem Spear damage by 20%.

Sura Stone II (Bottom)

ATK +2 per 1 skill level of Divine Protection.

Sorcerer Stone II (Bottom)

MATK + 2 per 1 skill level of Hindsight.

Shadow Chaser Stone II (Bottom)

HIT + 1 per 1 skill level of Dodge.

Sniper Stone II (Bottom)

ATK + 2 per 1 skill level of Falcon Eyes

Whitesmith Stone II (Bottom)

Increase ranged physical damage by 1% per 1 skill level of Power Maximize

High Priest Stone II (Bottom)

Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison

High Wizard Stone II (Lower)

MATK + 2 for every level of Soul Drain learned.

Paladin Stone II (Lower)

Increases holy property magical damage by 1% for every level of Grand Cross learned.

Assassin Cross Stone II (Lower)

Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.

Lord Knight Stone II (Bottom)

Increases Clashing Spiral damage by 20%.

Creator Stone II (Bottom)

For every 2 levels of Acid Bomb learned, increases long ranged physical damage by 1%.

Trentini Gypsy Stone II (Bottom)

Increases Melody Strike and Slinging Arrow damage by 15%.

Range Stone (Bottom)

Increases long ranged physical damage by 3%.

Melee Stone (Bottom)

Increases melee physical damage by 3%.

Magic Power Stone(Lower)

Increases all property magical damage by 3%.

Rune Knight Stone(Lower) Increases Wind Cutter damage by 5% per each level of Enchant Blade learned.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.
Warlock Stone (Lower) Reduces global cooldown by 1% per each level of Chain Lightning learned.
When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.
Royal Guard Stone (Lower)

Increases Overbrand damage by 5% per each level of Moonslasher learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.

Wander Mins Stone (Lower) For every level of Frigg's Song, reduce fixed casting time by 0.1 seconds.
When equipped with Wanderer Maestro Stone (Garment), increase Severe Rainstorm damage by 15%.
When equipped with Wanderer Maestro Stone II(Garment), increase Reverberation damage by 15%.
Genetic Stone (Lower) For every level of Sword Training, reduce fixed casting time by 0.1 seconds.
When equipped with Geneticist Stone (Garment), increase Acid Bomb damage by 15%.
When equipped with Geneticist Stone II (Garment), increase Cart Tornado damage by 15%.
Sorcerer Stone (Lower) For every level of Earth Grave, increase magical damage of all property by 2%.
When equipped with Sorcerer Stone (Garment), increase Poison Burst damage by 15%.
When equipped with Sorcerer Stone II (Garment), increase Diamond Dust damage by 15%.
Archbishop Stone (Bottom) For every level of Expiatio learned, reduces fixed casting time by 0.1 seconds.
When equipped with Archbishop Stone (Garment), increases magical damage against all race monsters (except players) by 15%.
When equipped with Archbishop Stone II (Garment), increases all property magical damage by 15%.
Ranger Stone (Bottom) For every level of Fear Breeze learned, increases long range physical damage by 2%.
When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%.
Shadow Chaser Stone (Bottom) For every level of Reproduce learned, Increases melee and long ranged physical damage by 1%.
When equipped with Shadow Chaser Stone (Garment), increases physical damage against all property enemies by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases physical damage against all size enemies by 15%.
Sura Stone (Lower) Increases long ranged physical damage by 2% per each level of Gentle Touch-Convert user learned.
When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.
Mechanic Stone (Lower)

Reduces global cooldown by 1% per each level of Axe Mastery user learned.
When equipped with Mechanic Stone (Garment), increases Power Swing damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Vulcan Arm damage by 15%.

Guillotine Cross Stone (Lower) Increases long ranged physical damage by 2% per each level of Cross Ripper Slasher user learned.
When equipped with Guillotine Cross Stone (Garment), increases Cross Ripper Slasher Slasher damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases physical damage against all race monsters (except players) by 15%.
Star Emperor (Lower) Increases Falling Star damage by 4% per each level of Blessing of Star user learned.
When equipped with Star Emperor Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
Rebellion Stone (Lower)

Increases Fire Dance and Hammer of God damage by 4% per each level of Heat Barrel user learned.
When equipped with Rebellion Stone (Garment), reduces fixed casting time by 0.5 seconds.

Soul Reaper Stone (Lower) Reduces skill cooldown of Curse Explosion by 0.1 seconds per each level of Evil Spirit's Curse user learned.
When equipped with Soul Reaper Stone (Garment), reduces fixed casting time by 0.5 seconds.
Kagerou Stone (Lower)

Increases Kunai Splash damage by 5% per each level of Pure Soul user learned.
When equipped with Kagerou Stone (Garment), increases Kunai Splash damage by 25%.

Oboro Stone (Lower) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 4% per each level of 16th Night user learned.
When equipped with Oboro Stone (Garment), reduces variable casting time by 15%.
Summoner Stone (Lower)

Increases long ranged physical damage by 2% per each level of Arclouse Dash user learned.
When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.

Defense Stone (Lower)

Def + 20, Mdef + 4.

Costume Mid & Low Hat

List of eligibled costume mid & low hat Overview

(C) Poker Face

(C) Surprised Mask

(C) Annoyed Mask

(C) Goblin Leader Mask

  • Student Tracy Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 2 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • Reset available.
1st Perfect Enchant - Costs:

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

STR+1

STR +1

INT+1

INT +1

DEX+1 DEX +1 AGI+1 AGI +1
VIT+1 VIT +1 LUK+1 LUK +1
ATK + 1%

Atk + 1%

MATK + 1%

Matk + 1%

MaxHP50

Max HP + 50

Heal 10

Restores 10 HP every 10 seconds.

MHP+1%

Max HP + 1%

MSP+1%

Max SP + 1%

DEF+20

DEF + 20

LUK+3 STR-3

LUK +3, STR -3

STR+3 INT-3 STR +3, INT -3 AGI+3 LUK-3 AGI +3, LUK -3
INT+3 DEX-3 INT +3, DEX -3 VIT+3 AGI-3 VIT +3, AGI -3
DEX+3 VIT-3 DEX +3, VIT -3 Fatal

Critical Damage + 3%

Range Stone (Middle)

Physical Ranged damage increased by 3%.

After Skill Delay1 Middle After cast delay decreased by 1%.
When equipped with Skill Delay 1 (Lower) & Skill Delay 1 (Upper), After Cast Delay additionally decreased by 2%
Experience+2%

Increases Exp gain by 2% when killing monsters.

Variable Cast Reduction Middle

Reduces variable casting time by 3%.

Lex Aeterna

Adds 1% chance to autocast Lex Aeterna to monsters when physical attack.

Champion Stone (Middle)

HIT +2 per 1 skill level of Flee learned

Sniper Stone (Middle)

Reduce fixed casting of Focused Arrow Strike by 0.5s.

Professor Stone (Middle)

Reduce Fixed Casting of Double Bolt by 0.4s
(Cannot be stacked with other Fixed Casting option.)

Lord Knight Stone (Middle)

Increase damage of Clashing Spiral by 15%.

Creator Stone (Middle)

Increase healing and potion recovery by 2% per 1 skill level of Aid Potion learned.

High Wizard Stone (Middle)

Increase damage of Meteor Storm by 20%.

Stalker Stone (Middle)

HIT +2 per base level of Vulture's Eye.

Whitesmith Stone (Middle)

HIT + 3 per base level of Skin Tempering.

Clown Gypsy Stone (Middle)

Increases Melody Strike and Slinging Arrow damage by 20%.

High Priest Stone (Middle)

Increase critical damage by 2% per 1 skill level of Mace Mastery.

Paladin Stone (Middle)

Increase ranged physical damage by 1% per 2 skill level of Spear Mastery.

Assassin Cross Stone (Middle)

HIT + 2 per 1 skill level of Lefthand Mastery.

Soul Linker Stone (Middle)

Increase damage of Esma by 20%.

Star Gladiator Stone (Middle)

Reduce fixed casting of Solar, Lunar and Stellar Perception and Opposition by 50%.

Ninja Stone (Middle)

Increase damage of Throw Huuma Shuriken by 20%.

Gunslinger Stone (Middle)

Increase damage of Desperado by 20%

Doram Stone (Middle)

Increases Lunatic Carrot Beat damage by 20%.

Sura Stone II (Middle)

Increase damage of Raging Thrust by 15%.

Sorcerer Stone II (Middle)

Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.

Shadow Chaser Stone II (Middle)

Increase damage of Back Stab by 15%.

Sniper Stone II (Middle)

Increases ranged physical damage by 1% per 2 levels of Beast Bane.

Whitesmith Stone II (Middle)

Increase damage of High Speed Cart Ram by 15%

High Priest Stone II (Middle)

Increase holy property magic damage by 1% per 1 skill level of Assumptio

High Wizard Stone II (Middle)

Increases neutral property magical damage by 2% for every level of Gravitational Field learned.

Paladin Stone II (Middle)

Increases Gloria Domini damage by 20%.

Assassin Cross Stone II (Middle)

Increases Sonic Blow damage by 20%.

Lord Knight Stone II (Middle)

Increases Bowling Bash damage by 20%.

Creator Stone II (Middle)

Increases Acid Bomb damage by 25%.

Trentini Gypsy Stone II (Middle)

For every level of Melody Strike or Slinging Arrow learned, increases neutral property magical damage by 1%.

Melee Stone (Middle)

Increases melee physical damage by 3%.

Magic Power Stone(Mid)

Increases all property magical damage by 3%.

Rune Knight Stone(Mid) Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery learned.
When equipped with Rune Knight Stone (Garment), increases Dragon's Breath and Dragon's Water Breath damage by 15%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.
Warlock Stone (Middle) Reduces fixed casting time by 0.1 seconds per each level of Comet learned.
When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Royal Guard Stone (Middle) Increases long ranged physical damage and all magical property damage by 2% per each level of Piety learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.
Wander Mins Stone (Middle) For every level of Circle of Nature, reduce the cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds.
When equipped with Wanderer Maestro Stone (Garment), increase physical damage to all size enemies by 15%.
When equipped with Wanderer Maestro Stone II (Garment), increase magical damage of all property by 15%.
Generic Stone (Middle) For every level of Cart Remodeling, reduce variable casting time by 2%.
When equipped with Geneticist Stone (Garment), increase Cart Cannon damage by 15%
When equipped with Geneticist Stone II (Garment), increase Cart Tornado damage by 15%.
Sorcerer Stone (Middle) For every level of Diamond Dust, reduce variable casting time by 2%.
When equipped with Sorcerer Stone (Garment), increase Psychic Wave damage by 15%.
When equipped with Sorcerer Stone II (Garment), increase Varetyr Spear damage by 15%.
Archbishop Stone (Middle) For every level of Lauda Agnus learned, reduces variale casting by 3%.
When equipped with Archbishop Stone (Garment), increases Adoramus damage by 15%.
When equipped with Archbishop Stone II (Garment), increases Judex damage by 15%.
Ranger Stone (Middle) For every level of Trap Research learned, reduces variable casting time by 1%.
When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%.
When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%.
Shadow Chaser Stone (Middle) For every level of Shadow Formation learned, reduces global cooldown by 1%.
When equipped with Shadow Chaser Stone (Garment), increases Triangle Shot damage by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases Fatal Menace damage by 15%.
Sura Stone (Middle)

Increases melee physical damage by 2% per each level of Gentle Touch-Revitalize user learned.
When equipped with Sura Stone (Garment), increases Lightning Ride damage by 20%.
When equipped with Sura Stone II (Garment), increases Tiger Cannon damage by 15%.

Mechanic Stone (Middle) Increases melee and long ranged physical damage by 1% per each level of Madogear License user learned.
When equipped with Mechanic Stone (Garment), increases Axe Boomerang damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Arm Cannon damage by 15%.
Guillotine Cross Stone (Middle)

Increases melee physical damage by 2% per each level of Dark Illusion user learned.
When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter Slasher damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%.

Star Emperor Stone (Middle)

Increases melee physical damage by 2% per each level of Blessing of Sun user learned.
When equipped with Star Emperor Stone (Garment), increases Solar Burst damage by 15%.

Rebellion Stone (Middle)

Increases longed ranged physical damage by 2% per each level of Fire Rain user learned.
When equipped with Rebellion Stone (Garment), increases Round Trip damage by 15%.

Soul Reaper Stone (Middle)

Increases magical damage against all size enemies by 1% per each level of Eswhoo user learned.
When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.

Kagerou Stone (Middle)

Increases long ranged physical damage by 2% per each level of 16th Night user learned.
When equipped with Kagerou Stone (Garment), increases Cross Slash damage by 25%.

Oboro Stone (Middle)

Increases MaxSP by 3% per each level of Pure Soul user learned.
When equipped with Oboro Stone (Garment), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.

Summoner Stone (Middle)

Reduces variable casting time by 2% per each level of Fresh Shrimp user learned.
When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.

Defense Stone (Middle)

Def + 20, Mdef + 4.



2nd Perfect Enchant - Costs:

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

HIT + 1

HIT +1

Evasion1

Flee + 1

MaxSP+10 Max SP +10 SP recovery1

Restores 1 SP to the user when a monster is killed by a physical or a magical attack.

MHP+1% Max HP +1% VIT+3 LUK-3 VIT +3, LUK -3
AGI+3 STR-3 AGI +3, STR -3 DEX+3 AGI-3 DEX +3, AGI -3
LUK+3 INT-3 LUK +3, INT -3 STR+3 DEX-3 STR +3, DEX -3
INT+3 VIT-3 INT +3, VIT -3 MDEF+4 MDEF +4
EXP+2%

Increases the experience given from monsters by 2%.

ATK+1%(Lower)

ATK + 1%

MATK+1%(Lower)

MATK + 1%

Greed

Enables the use of Greed 1Lv.

HP+100 HP +100 SP+50 SP +50
Detoxify

Enables the use of Detoxify Lv 1.

Recovery

Enables the use of Recovery Lv 1.

After Skill Delay1 Lower After cast delay decreased by 1%.
When worn as a set Skill Delay 1 (Middle), Skill Delay 1 (Lower), Skill Delay 1 (Upper), After Cast Delay additionally decreased by 2%
Kyrie

Enables the use of Kyrie Eleison Lv 1.

Identify

Can use Item Appraisal 1Lv.

Variable Cast Reduction Lower

Reduces variable casting time by 3%.

Heal

Can use Heal Lv1.

Warp

Can use Teleportation Lv1.

Steal

Can use Steal Lv1.

Fatal (Lower)

Increase critical damage by 3%.

Champion Stone (Bottom)

Damage of Raging Quadruple Blow +20%

Sniper Stone (Bottom)

Increase damage of Arrow Shower by 20%

Lord Knight Stone (Bottom)

Increase ASPD by 1% per 1 skill level of Cavalier Mastery learned.

Creator Stone (Bottom)

Increase damage of Acid Terror by 20%

High Wizard Stone (Bottom)

Increase damage of Fire Pillar by 20%.

Stalker Stone (Bottom)

Increase damage of Sightless Mind by 20%.

Whitesmith Stone (Bottom)

Increase damage of High Speed Cart Ram by 20%.

Clown Gypsy Stone (Bottom)

Increase damage of Arrow Vulcan by 20%.

High Priest Stone (Bottom)

Increase damage of Magnus Exorcismus by 20%.

Paladin Stone (Bottom)

Increase damage of Holy Cross by 20%.

Assassin Cross Stone (Bottom)

Increase damage of Sonic Blow by 20%.

Soul Linker Stone (Bottom)

For each level of Kaahi, reduces variable cast time by 2%.

Star Gladiator Stone (Bottom)

Increase attack speed by 1% per 1 skill level of Solar, Lunar and Stellar Courier.

Ninja Stone (Bottom) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
Gunslinger Stone (Bottom)

Increase ranged physical damage by 1% per 2 skill level of Chain Action.

Doram Stone (Bottom)

Increases Silvervine Stem Spear damage by 20%.

Sura Stone II (Bottom)

ATK +2 per 1 skill level of Divine Protection.

Sorcerer Stone II (Bottom)

MATK + 2 per 1 skill level of Hindsight.

Shadow Chaser Stone II (Bottom)

HIT + 1 per 1 skill level of Dodge.

Sniper Stone II (Bottom)

ATK + 2 per 1 skill level of Falcon Eyes

Whitesmith Stone II (Bottom)

Increase ranged physical damage by 1% per 1 skill level of Power Maximize

High Priest Stone II (Bottom)

Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison

High Wizard Stone II (Lower)

MATK + 2 for every level of Soul Drain learned.

Paladin Stone II (Lower)

Increases holy property magical damage by 1% for every level of Grand Cross learned.

Assassin Cross Stone II (Lower)

Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.

Lord Knight Stone II (Bottom)

Increases Clashing Spiral damage by 20%.

Creator Stone II (Bottom)

For every 2 levels of Acid Bomb learned, increases long ranged physical damage by 1%.

Trentini Gypsy Stone II (Bottom)

Increases Melody Strike and Slinging Arrow damage by 15%.

Range Stone (Bottom)

Increases long ranged physical damage by 3%.

Melee Stone (Bottom)

Increases melee physical damage by 3%.

Magic Power Stone(Lower)

Increases all property magical damage by 3%.

Rune Knight Stone(Lower) Increases Wind Cutter damage by 5% per each level of Enchant Blade learned.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.
Warlock Stone (Lower) Reduces global cooldown by 1% per each level of Chain Lightning learned.
When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.
Royal Guard Stone (Lower)

Increases Overbrand damage by 5% per each level of Moonslasher learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.

Wander Mins Stone (Lower) For every level of Frigg's Song, reduce fixed casting time by 0.1 seconds.
When equipped with Wanderer Maestro Stone (Garment), increase Severe Rainstorm damage by 15%.
When equipped with Wanderer Maestro Stone II(Garment), increase Reverberation damage by 15%.
Genetic Stone (Lower) For every level of Sword Training, reduce fixed casting time by 0.1 seconds.
When equipped with Geneticist Stone (Garment), increase Acid Bomb damage by 15%.
When equipped with Geneticist Stone II (Garment), increase Cart Tornado damage by 15%.
Sorcerer Stone (Lower) For every level of Earth Grave, increase magical damage of all property by 2%.
When equipped with Sorcerer Stone (Garment), increase Poison Burst damage by 15%.
When equipped with Sorcerer Stone II (Garment), increase Diamond Dust damage by 15%.
Archbishop Stone (Bottom) For every level of Expiatio learned, reduces fixed casting time by 0.1 seconds.
When equipped with Archbishop Stone (Garment), increases magical damage against all race monsters (except players) by 15%.
When equipped with Archbishop Stone II (Garment), increases all property magical damage by 15%.
Ranger Stone (Bottom) For every level of Fear Breeze learned, increases long range physical damage by 2%.
When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%.
Shadow Chaser Stone (Bottom) For every level of Reproduce learned, Increases melee and long ranged physical damage by 1%.
When equipped with Shadow Chaser Stone (Garment), increases physical damage against all property enemies by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases physical damage against all size enemies by 15%.
Sura Stone (Lower) Increases long ranged physical damage by 2% per each level of Gentle Touch-Convert user learned.
When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%.
When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%.
Mechanic Stone (Lower)

Reduces global cooldown by 1% per each level of Axe Mastery user learned.
When equipped with Mechanic Stone (Garment), increases Power Swing damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Vulcan Arm damage by 15%.

Guillotine Cross Stone (Lower) Increases long ranged physical damage by 2% per each level of Cross Ripper Slasher user learned.
When equipped with Guillotine Cross Stone (Garment), increases Cross Ripper Slasher Slasher damage by 15%.
When equipped with Guillotine Cross Stone II (Garment), increases physical damage against all race monsters (except players) by 15%.
Star Emperor (Lower) Increases Falling Star damage by 4% per each level of Blessing of Star user learned.
When equipped with Star Emperor Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
Rebellion Stone (Lower)

Increases Fire Dance and Hammer of God damage by 4% per each level of Heat Barrel user learned.
When equipped with Rebellion Stone (Garment), reduces fixed casting time by 0.5 seconds.

Soul Reaper Stone (Lower) Reduces skill cooldown of Curse Explosion by 0.1 seconds per each level of Evil Spirit's Curse user learned.
When equipped with Soul Reaper Stone (Garment), reduces fixed casting time by 0.5 seconds.
Kagerou Stone (Lower)

Increases Kunai Splash damage by 5% per each level of Pure Soul user learned.
When equipped with Kagerou Stone (Garment), increases Kunai Splash damage by 25%.

Oboro Stone (Lower) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 4% per each level of 16th Night user learned.
When equipped with Oboro Stone (Garment), reduces variable casting time by 15%.
Summoner Stone (Lower)

Increases long ranged physical damage by 2% per each level of Arclouse Dash user learned.
When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.

Defense Stone (Lower)

Def + 20, Mdef + 4.

Costume Garment

List of eligibled  Overview

(C) Kings Twin Sword (C) Miyake Clan Banner (C) Kikuchi Clan Banner

(C) Angel Wings (C) Fallen Angel Wings (C) Golden Angel Wings

(C) Crimson Angel Wings (C) Happy Angel Wings (C) Bloody Angel Wings

(C) Blue Angel Wings (C) Guardian Angel Wings

  • Student Tracy Enchanter NPC (Inside Workshop of Prontera)
  • Can have up to 2 enchants.
  • Perfect Enchant available.
    • You can choose a specific enchant without failure.
  • Reset available.
1st Perfect Enchant - Costs:

Between 10000 Zeny to 100000 Zeny and materials between 50x Prontera Crystal + 50x Battle Token  to 400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

Atk Speed1

ASPD + 1.

HP Absorb 1

Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.

SP Absorb 1

Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.

Minor Fixed Cast Reduction

Reduce fixed casting time by 0.3 sec

Double Attack

Can use Double Attack lv3.
Player can cast higher skill level of Double Attack that is learned.

Fatal (Garment)

Increase critical damage by 20%
When equipped with Critical(Upper), Critical(Lower) Stone, increase critical damage by additional 6%

Variable Casting Garment

Reduce variable casting time by 10%.
When equipped with Variable Casting Stone (Upper, Middle, Lower), reduce variable casting time by additional 5%.

SPabsorp2

Adds a 2% chance of restoring 1% of damage as SP when performing a physical attack.

HPabsorp2 3

Adds a 2% chance of restoring 3% of damage as HP when performing a physical attack.

Reduces Fixed Cast

Fixed casting decreased by 0.5s

SuraStone (Garment)

Damage of Rampage Blast +15%
When equipped with Champion Stone (Upper), increase damage of Rampage Blast by 10%
When equipped with Champion Stone (Middle), reduce fixed casting of Zen by 40%
When equipped with Champion Stone (Lower), add high chance(30%) to auto cast Zen when using Rampage Blast.

RangerStone (Garment)

Increase damage of Arrow Storm by 10%
When equipped with Sniper Stone (Upper), increase damage of Arrow Storm by 10%
When equipped with Sniper Stone (Middle), reduce variable casting by 10%.
When equipped with Sniper Stone (Lower), when using Wind Walker, increase range physical damage by 5% for 60s.

SorcererStone (Garment)

Increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Middle), reduce cool time of Warmer by 15s.
When equipped with Professor Stone (Lower), reduce cool time of Psychic Wave by 2s.

Rune Knight Stone (Garment) Increase damage of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Upper), increase damage of Dragon Breath (Fire) and (Water) by additional 10%.
When equipped with Lord Knight Stone(Middle), reduce SP consumption of Dragon Breath (Fire) and (Water) by 10%.
When equipped with Lord Knight Stone(Lower), reduce global cooltime by 5%.
Genetic Stone (Garment)

Increase damage of Cart Cannon by 10%.
When equipped with Biochemist Stone(Upper), increase damage of Cart Cannon by additional 15%.
When equipped with Biochemist Stone(Middle), reduce skill cooltime of Mandragora Howl by 3 sec.
When equipped with Biochemist Stone(Lower), increase ranged physical damage by 5%.

Warlock Stone (Garment) Increase damage of Crimson Rock by 10%.
When equipped with High Wizard Stone(Upper), increase damage of Crimson Rock by additional 15%.
When equipped with High Wizard Stone(Middle), reduce fixed casting of Soul Drain by 0.1 sec per 2 skill level of it's learned.
When equipped with High Wizard Stone(Lower), increase fire property magic damage by 5%.
Shadow Chaser Stone (Garment)

Increase damage of Triangle Shot by 15%.
When equipped with Stalker Stone(Upper), increase damage of Triangle Shot by 15%.
When equipped with Stalker Stone(Middle), increase ranged physical damage by 10%.
When equipped with Stalker Stone(Lower), reduce SP consumption of Triangle Shot by 10%.

Mechanic Stone (Garment) Increase damage of Axe Tornado by 15%.
When equipped with Mastersmith Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone(Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone(Lower), increases Axe Tornado damage by 15%.
Wanderer Minstrel Stone (Garment)

Increases Severe Rainstorm damage by 15%.
When equipped with Minstrel/Gypsy Stone(Upper), increases Severe Rainstorm damage by 15%.
When equipped with Minstrel/Gypsy Stone(Middle), reduces Severe Rainstorm cooldown by 1 second..
When equipped with Minstrel/Gypsy Stone(Lower), reduces fixed casting time by 0.5 seconds.

Archbishop Stone (Garment) Increase damage of Adoramus by 15%.
When equipped with High Priest Stone(Upper), increase damage of Adoramus by additional 15%.
When equipped with High Priest Stone(Middle), reduce cooltime of Adoramus by 1 sec.
When equipped with High Priest Stone(Lower), reduce fixed casting time by 0.5 sec.
Royal Guard Stone (Garment) Increase damage of Vanishing Point by 15%.
When equipped with Paladin Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone(Middle), reduce cooltime of Cannon Spear by 0.5 sec.
When equipped with Paladin Stone(Lower), increase damage of Vanishing Point by additional 15%.
Assassin Cross Stone (Garment) Increase damage of Rolling Cutter by 15%.
When equipped with Assassin Cross Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone(Middle), increase damage of Cross Ripper Slasher by 15%.
When equipped with Assassin Cross Stone(Lower), increase damage of Rolling Cutter damage by additional 15%.
Soul Reaper Stone (Garment)

Increase damage of Eswhoo by 20%.
When equipped with Soul Linker Stone(Upper), increase damage of Eswhoo by 20%
When equipped with Soul Linker Stone(Middle), increase damage of Espa by 20%
When equipped with Soul Linker Stone(Lower), reduce fixed casting by 0.5 sec

Star Emperor Stone (Garment) Increases Falling Stars, Solar Explosion and Full Moon Kick damage by 20%.
When equipped with Taekwon Master Stone (Upper), increases Falling Stars damage by 15%.
When equipped with Taekwon Master Stone (Middle), increases Solar Explosion damage by 15%.
When equipped with Taekwon Master Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Kagerou Stone (Garment) Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Oboro Stone (Garment) Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.
Rebellion Stone (Garment)

Increase damage of God's Hammer, Round Trip by 20%.
When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases God's Hammer damage by 20%.
When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.

Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second.
Sura Stone II (Garment)

Increase damage of Knuckle Arrow by 15%.
When equipped with Champion Stone II(Upper), increase damage of Tiger Cannon by 15%.
When equipped with Champion Stone II(Middle), MHP +10%.
When equipped with Champion Stone II(Lower), increase damage of Tiger Cannon by 15%.

Sorcerer Stone II (Garment)

Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.

Shadow Chaser Stone II (Garment)

Increase damage of Fatal Menace by 15%.
When equipped with Stalker Stone II(Upper), increase damage of Fatal Menace by 10%.
When equipped with Stalker Stone II(Middle), reduce SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II(Lower), adds 1% chance to drain 1% of physical damage dealt as SP.

Ranger Stone II (Garment)

Increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec

Mechanic Stone II (Garment)

Increase damage of Arm Cannon by 15%.
When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.

Archbishop Stone II (Garment)

Increase damage of Judex by 15%.
When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
When equipped with High Priest Stone II(Middle), reduce SP consumption of Judex by 10%.
When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.

Warlock Stone II (Garment) Increases Comet damage by 15%.
When equipped with High Wizard Stone II (Upper), Comet damage increases by 15%.
When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for every 2 levels of Mystical Amplification learned.
When equipped with High Wizard Stone II (Lower), increases neutral property magical damage by 5%.
Royal Guard Stone II (Garment) Increases Genesis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for every 2 levels of Guard learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%.
Guillotine Cross Stone II (Garment) Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead).
When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%.
When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%.
When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
Rune Knight Stone II (Garment)

Increases Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower), increases Hundred Spears damage by 30%.

Creator Stone II (Garment)

Increases Crazy Vines damage by 20%.
When equipped with Biochemist Stone II (Upper), reduces skill cooldown of Cart Tornado by 0.7 seconds.

When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%.
When equipped with Biochemist Stone II (Lower), for every 2 levels of Acid Bomb learned, reduces fixed casting time by 0.1 seconds.

Wanderer's Stone II (Garment)

Increases Reverberation damage by 15%.
When equipped with Minstrel Gypsy Stone II (Upper), increases Reverberation damage by 10%.
When equipped with Minstrel Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%.
When equipped with Minstrel Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.

Spell Magic Attack Stone (Garment)

S.Matk + 3.
When equipped with Magic Power Stone (Upper), S.Matk + 1, SPL + 1.
When equipped with Magic Power Stone (Middle), S.Matk + 1, SPL + 1.
When equipped with Magic Power Stone (Lower), S.Matk + 1, SPL + 1.
When equipped with Spell Stone (Dual), S.Matk + 5, SPL + 3.

Melee Physical Attack Stone (Garment)

P.Atk + 3.
When equipped with Melee Stone (Upper), P.Atk + 1, POW + 1.
When equipped with Melee Stone (Middle), P.Atk + 1, POW + 1.
When equipped with Melee Stone (Lower), P.Atk + 1, POW + 1.
When equipped with Power Stone (Dual), P.Atk + 5, POW + 3.

Range Physical Attack Stone (Garment)

P.Atk + 3.
When equipped with Range Stone (Upper), P.Atk + 1, CON + 1.
When equipped with Range Stone (Middle), P.Atk + 1, CON + 1.
When equipped with Range Stone (Lower), P.Atk + 1, CON + 1.
When equipped with Concentration Stone (Dual), P.Atk + 5, CON + 3.

Resist Defense Stone (Garment) Def + 100, Mdef + 25, Res + 20, Mres + 20.
When equipped with Defense Stone (Upper), Defense Stone (Middle) and Defense Stone (Lower), Res + 20, Mres + 20.
When equipped with Stamina Wisdom Stone (Dual), Res + 15, Mres + 15.

2nd Perfect Enchant - Costs:

100000 Zeny and  400x Prontera Crystal + 300x Battle Token + 150x Scell

Enchant Stone Item Bonus Enchant Stone Item Bonus

ASPD+1(Dual)

ASPD + 1.

Minor Casting Reduction(Dual)

Decrease fixed casting by 0.1 seconds.
When equipped with Reduce Minor Casting, fixed casting is reduced by 0.3 seconds.

Variable Casting Time Reduction(Dual)

Decrease variable casting by 5%.
------------------------
Set Bonus
Reduce Variable Casting (Dual)
Reduce Variable Casting (Garment)

Reduces fixed casting by 0.5 seconds

Melee Stone(Dual)

Increases melee physical damage by 4%.
When equipped with Melee Stone(Upper), increases melee physical damage by additional 2%.
When equipped with Melee Stone(Middle), increases melee physical damage by additional 2%.
When equipped with Melee Stone(Lower), increases melee physical damage by additional 2%.

Ranged Stone(Dual)

Increases long ranged physical damage by 4%.
When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.

SP Absorbtion(Dual)

Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.

Magic Power Stone(Dual)

Increases all property magical damage by 4%.
When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%.
When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%.

Reload Stone (Dual)

Reduces global cooldown by 5%.

HP Absorbtion(Dual)

Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack.

Critical Stone (Dual)

Increases critical damage +10%, CRI + 10.

Creative Stone (Dual)

CRT + 5.

Concentration Stone (Dual)

CON + 5.

Spell Stone (Dual)

SPL + 5.

Power Stone (Dual)

POW + 5.

Stamina Wisdom Stone (Dual)

STA + 5, WIS + 5.