4th Job Mechanism

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Intro

Upon changing into 4th Job, you are introduced to two new mechanics: Activity Point and Trait Stats.

Activity Point

Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
Some 4th job skills grant AP. You can check the skill's description.
There are usually two “ultimate” skills that consumes majority of your AP.
The maximum amount of AP you can hold is 200 regardless of class.
Currently only one method exists to get AP faster via Elemental Master's  Increasing Activity.
Elemental Master's  Activity Burn can remove AP from an enemy.
When you die or enter a PVP or WOE map, you lose all your AP.
When you spawn in Vanaheim, you gain full AP.

Trait Stats

There are 6 main trait stats that a player can allocate towards: POW, STA, WIS, SPL, CON and CRT.
Each of these main trait stats can grant various sub-trait stats: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
Any levels from 200 and beyond will grant Trait Stats instead of the normal Primary Stats.

Every level gives 3 trait stat points.
If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.

Power (POW)

Trait that increases status physical attack and Power Attack (P.ATK)

Status physical attack increases by 5 per 1 point.
P.ATK increases by 1 per 3 points.

Stamina (STA)

Trait that increases physical resistance (RES)

RES increases by 1 per 1 point.
RES increases by 5 per 3 points.

Wisdom (WIS)

Trait that increases magic resistance (MRES)

MRES increases by 1 per 1 point.
MRES increases by 5 per 3 points.

Spell (SPL)

Trait that increases status magic attack and Spell Magic Attack (S.MATK)

Status Magic Attack increases by 5 per 1 point.
S.MATK increases by 1 per 3 points.

Concentration (CON)

Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)

HIT increases by 2 per 1 point.
FLEE increases by 2 per 1 point.
P.ATK increases by 1 per 5 points.
S.MATK increases by 1 per 5 points.

Creative (CRT)

Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)

H.PLUS increases by 1 per 1 point.
C.RATE increases by 1 per 3 points.

Physical Power (P.ATK)

Final status physical attack and final equipment attack increases by %.

Spell Magical Attack (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

Physical Resistance (RES)

Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)

Physical Damage % Received will be equal to (2000+RES)/(2000+5*RES)

Magic Resistance (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)

Magical Damage % Received will be equal to (2000+MRES)/(2000+5*MRES)

Heal Plus (H.PLUS)

Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.

Critical Rate (C.RATE)

Increases the critical damage percent by %.

At 0 C.RATE, your critical damage is 140%.
At 10 C.RATE, your critical damage increases from 140% to 150%.