4th Job Mechanism

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4th jobs with max level 250/50, and a brand new status system, called Trait Status andActivity Point.

Activity Point

Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.

  • A few of different 4th Job skills gives AP points.
    • Example Storm Slash of Dragon Knight gives AP Recovery
  • The use of AP points are for Ultimate power skills
    • Example Dragonic Aura of Dragon Knight costs AP Cost
  • The maximum amount of AP you can hold is 200 regardless of job.
  • If you die, you will lose all your AP.

Activity PointActivity Point

 

Trait Stats

When turning 4th job, you will no longer receive Status Point when leveling up, instead your will receive Trait Status Point.

You can spend the T.Status Point on 6 new trait stats: POW, STA, WIS, SPL, CON and CRT

Trait Status

  • Turning 4th job gives you 7 Trait Status Points.
  • Then every level give you 3 Trait Status Points.
  • If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
  • A max level 4th job has 197 Trait Status Points to use.

 

Power (POW)

Trait that increases status physical attack and Power Attack (P.ATK)

  • Status physical attack increases by 5 per 1 point.
  • P.ATK increases by 1 per 3 points.

Stamina (STA)

Trait that increases physical resistance (RES)

  • RES increases by 1 per 1 point.
  • RES increases by 5 per 3 points.

Wisdom (WIS)

Trait that increases magic resistance (MRES)

  • MRES increases by 1 per 1 point.
  • MRES increases by 5 per 3 points.

Spell (SPL)

Trait that increases status magic attack and Spell Magic Attack (S.MATK)

  • Status Magic Attack increases by 5 per 1 point.
  • S.MATK increases by 1 per 3 points.

Concentration (CON)

Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)

  • HIT increases by 2 per 1 point.
  • FLEE increases by 2 per 1 point.
  • P.ATK increases by 1 per 5 points.
  • S.MATK increases by 1 per 5 points.

Creative (CRT)

Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)

  • H.PLUS increases by 1 per 1 point.
  • C.RATE increases by 1 per 3 points.

 

 

Physical Power (P.ATK)

Final status physical attack and final equipment attack increases by 1 P.ATK = 1%.

Spell Magical Attack (S.MATK)

Final status magic attack and final equipment magic attack increases by 1 S.MATK = 1%.

Physical Resistance (RES)

Before calculating physical defense, it reduces normal physical damage taken.

  • 100 = 71%
  • 200 = 82%
  • 400 = 89%
  • 600 = 92%
  • 800 = 94%
  • 1000 = 95% (MAX)

Magic Resistance (MRES)

Before calculating the magic defense, it reduces the normal magic damage received.

  • 100 = 71%
  • 200 = 82%
  • 400 = 89%
  • 600 = 92%
  • 800 = 94%
  • 1000 = 95% (MAX)

Heal Plus (H.PLUS)

Increases the final heal recovery by 1 H.PLUS = 5%. This increase is applied after normal heal recovery increasing effects.

Critical Rate (C.RATE)

Increases the critical damage percent by 1 C.RATE = 1%.

  • At 0 C.RATE, your critical damage is 140%.
  • At 10 C.RATE, your critical damage increases from 140% to 150%.