Refinement System: Difference between revisions

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| style="width: 25%; text-align: center; height: 32px;" | Higher chance to refine <span style="color: rgb(185, 106, 217);">'''Level 2 Armors'''</span> above +10.
| style="width: 25%; text-align: center; height: 32px;" | Higher chance to refine <span style="color: rgb(185, 106, 217);">'''Level 2 Armors'''</span> above +10.
| style="width: 25%; text-align: center; height: 32px;" | Destroys item.
| style="width: 25%; text-align: center; height: 32px;" | Destroys item.
|-
|-  
| style="width: 25%; text-align: center;" | <span>[[image:100043.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=100043 Vanaheim Armor Refine Hammer]</span>
| style="width: 25%; text-align: center;" | <span>[[image:100043.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=100043 Vanaheim Armor Refine Hammer]</span>
| style="width: 25%; text-align: center;" | Can be used on Vanaheim equipment making&nbsp; them +10.
| style="width: 25%; text-align: center;" | Can be used on Vanaheim equipment making&nbsp; them +10.
| style="width: 25%; text-align: center;" | N/A
| style="width: 25%; text-align: center;" | N/A
|-
|-  
| style="width: 25%; text-align: center;" | <span>[https://www.limitro.gg/painel/database/item?itemid=100125 Vanaheim Weapon Refine Hammer]</span><span><br></span>
| style="width: 25%; text-align: center;" | <span>[[image:100043.png|middle|24x24px]][https://www.limitro.gg/painel/database/item?itemid=100125 Vanaheim Weapon Refine Hammer]</span><span><br></span>
| style="width: 25%; text-align: center;" | an be used on Vanaheim weapon making&nbsp; them +10.
| style="width: 25%; text-align: center;" | an be used on Vanaheim weapon making&nbsp; them +10.
| style="width: 25%; text-align: center;" | N/A
| style="width: 25%; text-align: center;" | N/A

Revision as of 12:48, 2 February 2024

Intro

  • You can make your equipment stronger by Refining it.
  • Max refine level is set to +14 for Regular equipment.
  • Max refine level is set to +10 for Shadow equipment.
  • Only Refining Master in Workshop can refine your items.
  • You need special refine materials to refine, it's not guaranteed success, see refine level table.
  • Higher refine level triggers equipment bonuses and comes with refine bonuses.

Related NPCs

Name Location Details
Repairman Vanaheim, Workshops Repair your broken items.
Refining Master Workshops Open up Refining UI and sells refining hammers.
Ore Fusion Workshops Exchanges ores into refining materials. Details here.
Ether Elixir Vanaheim Turn Ether Dusts into Ether Elixirs. Details here.

Refine Materials/Hammers

Item Name Purpose Refine Fail Penalty
Ether Elixir Complentary item used together with refine materials. Nullifies all Penalties.
Oridecon Refine Level 4 Weapons and Shadow Weapons under +10. Destroys item.
Enriched Oridecon Higher chance to refine Level 4 Weapons and Shadow Weapons under +10. Destroys item.
HD Oridecon Refine Level 4 Weapons and Shadow Weapons between +7 to +9. Refine level -1.
Bradium Refine Level 4 Weapons above +10. Refine level -3, low chance to destroy item.
HD Bradium Refine Level 4 Weapons above +10. Refine level -1.
Elunium Refine Level 1 Armors and Shadow Armors under +10. Destroys item.
Enriched Elunium

Higher chance to refine Level 1 Armors and Shadow Armors under +10.

Destroys item.

HD Elunium

Refine Level 1 Armors and Shadow Armors between +7 to +9.

Refine level -1.

Carnium

Refine Level 1 Armors above +10.

Refine level -3, low chance to destroy item.

HD Carnium

Refine Level 1 Armors above +10.

Refine level -1.

Etherdeocon

Refine Level 5 Weapons under +10.

Refine level -1.

Enriched Etherdeocon

Higher chance to refine Level 5 Weapons under +10.

Refine level -1.

HD Etherdeocon

Refine Level 5 Weapons above +10.

Destroys item.

Ether Bradium

Higher chance to refine Level 5 Weapons above +10. Destroys item.
Etherium

Refine Level 2 Armors under +10.

Refine level -1.

Enriched Etherium

Higher chance to refine Level 2 Armors under +10.

Refine level -1.

HD Etherium

Refine Level 2 Armors above +10.

Destroys item.

Ether Carnium

Higher chance to refine Level 2 Armors above +10. Destroys item.
Vanaheim Armor Refine Hammer Can be used on Vanaheim equipment making  them +10. N/A
Vanaheim Weapon Refine Hammer
an be used on Vanaheim weapon making  them +10. N/A

Refine Level Table

  • ATK, MATK, P.ATK and S.MATK per Refine will be displayed in your status window.
  • Random bonus ATK and MATK per Refine will NOT be displayed in your status window.
  • All damage bonuses are cumulative for the total refine.
  • Graded Weapons gives extra ATK / MATK per refine bonus.
  • Armors gives an accumulating Hard DEF bonus per refine in relation to its current refine by the formula: Floor[( 3 + Current_Refine ) / 4]
  • For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
  • Shadow Weapons grants +1 ATK & MATK per Refine.
  • All other Shadow Equipment grants MHP + 10 per Refine.
Weapon ATK / MATK per Refine (random Bonus) P.ATK / S.MATK per Refine
Level 4 7 (if above refine 4 gives random +1 ~ 14) 0
Level 5 Grade None 8 2
Level 5 Grade D 8.8 2
Level 5 Grade C 10.4 2
Level 5 Grade B 12 2
Level 5 Grade A 16 2
Level 1 Armor & Shadow Armor

Rate % using Elunium

Rate % using Enriched Elunium

Rate % using HD Elunium

Bonus Hard DEF Ether Elixir
0 to 1 100% 100% - +1 0
1 to 2 95% 99% - +2 1
2 to 3 90% 94% - +3 1
3 to 4 85% 89% - +4 1
4 to 5 80% 84% - +6 1
5 to 6 75% 79% - +8 2
6 to 7 70% 74% - +10 4
7 to 8 60% 64% 60% +12 7
8 to 9 50% 54% 50% +15 11
9 to 10 40% 44% 40% +18 16
Level 1 Armor

Rate % using Carnium

Rate % using HD Carnium

- - -
10 to 11 30% 33% - +21 22
11 to 12 20% 23% - +24 30
12 to 13 10% 13% - +28 39
13 to 14 5% 8% - +32 49
Level 4 Weapon & Shadow Weapon

Rate % using Oridecon

Rate % using Enriched Oridecon

Rate % using HD Oridecon

Bonus ATK/MATK (random ATK/MATK) Ether Elixir
0 to 1 100% 100% - +7 0
1 to 2 95% 99% - +14 1
2 to 3 90% 94% - +21 1
3 to 4 85% 89% - +28 1
4 to 5 80% 84% - +35 (+14) 1
5 to 6 75% 79% - +42 (+28) 2
6 to 7 70% 74% - +49 (+42) 4
7 to 8 60% 64% 60% +56 (+56) 7
8 to 9 50% 54% 50% +63 (+70) 11
9 to 10 40% 44% 40% +70 (+80) 16
Level 4 Weapon

Rate % using Bradium

Rate % using HD Bradium

- - -
10 to 11 30% 33% - +77 (+98) 22
11 to 12 20% 23% - +84 (+112) 30
12 to 13 10% 13% - +91 (+126) 39
13 to 14 5% 8% - +98 (+140) 49
Level 2 Armor

Rate % using Etherium

Rate % using Enriched Etherium

Bonus Hard DEF RES/M.RES Ether Elixir
0 to 1 100% 100% +1.2x +2 0
1 to 2 95% 99% +2.4x +4 1
2 to 3 90% 94% +3.6x +6 1
3 to 4 85% 89% +4.8x +8 1
4 to 5 80% 84% +7.2x +10 1
5 to 6 75% 79% +9.6x +12 2
6 to 7 70% 74% +12x +14 4
7 to 8 60% 64% +14.4x +16 7
8 to 9 50% 54% +18x +18 11
9 to 10 40% 44% +21.6x +20 16
Level 2 Armor

Rate % using HD Etherium

Rate % using Ether Carnium - - -
10 to 11 30% 33% +25.2x +22 22
11 to 12 20% 23% +28.6x +24 30
12 to 13 10% 13% +33.6x +26 39
13 to 14 5% 8% +38.4x +28 49
Level 5 Weapon

Rate % using Etherdeocon

Rate % using Enriched Etherdeocon

Bonus ATK/MATK P.ATK/S.MATK Ether Elixir
0 to 1 100% 100% +8 +2 0
1 to 2 95% 99% +16 +4 1
2 to 3 90% 94% +24 +6 1
3 to 4 85% 89% +32 +8 1
4 to 5 80% 84% +40 +10 1
5 to 6 75% 79% +48 +12 2
6 to 7 70% 74% +56 +14 4
7 to 8 60% 64% +64 +16 7
8 to 9 50% 54% +72 +18 11
9 to 10 40% 44% +80 +20 16
Level 5 Weapon

Rate % using HD Etherdeocon

Rate % using Ether Bradium - - -
10 to 11 30% 33% +88 +22 22
11 to 12 20% 23% +96 +24 30
12 to 13 10% 13% +104 +26 39
13 to 14 5% 8% +112 +28 49