Nightmare Biolab Headgear

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Going to Tomb of Honor

Step 1

 

 

 

  •              Go to Lighthalzen (use @go 20)


 

 
Step 2
  • Walk towards the Guard (/navi lighthalzen 267/200) and talk to him until he lets you enter the slumps area. (It can take awhile)
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Step 3
  • Go to Ohno Tohiro (/navi lighthalzen 321/218) and talk to him. He will give you two options to enter
    • Option 1- Tell him you want to return to Tomb of Honor.  He will ask you to pay 100,000z. 
    • Option 2 - Say that zeny is not enough. He will ask you to pay using 10x 7347.pngResearch Chart
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Step 4
  • Congrats! You are now inside Tomb of Honor/ Nightmare Biolabs (lhz_dun_n)
 

There are several alternative ways to enter Tomb of Honor as well. 

Alternative 1 - Simply use 22687.pngSentimental Fragment and you will be warped in a random location. 

Alternative 2 - After entering the slump area talk to Lunar a.k.a. the kid with black finger (/navi lighthalzen 320/204)

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NPC will give you 2 options to enter Tomb of Honor as well. 

1) Where all the dead men roam. - He will charge you 20x 22687.pngSentimental Fragment and 150,000z. Using this option will warp you near the NPC at 12'oclock.
2) Only thoughts can be met. - He will charge you 30x 22687.pngSentimental Fragment and 2,000,000. If you use this option there will be no monsters inside the Tomb. 

NPC

NPC Location inside Tomb of Honor

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Silent Mind

 

Silent Mind can convert your 3x First Class Souls to 1x 22679.pngDeath's Chest

First Class Souls:

 6814.pngSwordman Soul
6815.pngMerchant Soul
6816.pngThief Soul
6817.pngMage Soul
6818.pngArcher Soul
6819.pngAcolyte Soul

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Victimized Soul's Mind

 

Victimized Soul's Minds can convert your weapons to 1-3x 6820.pngEnergy Fragment

 

Weapons Eligible to Convert

Katar:  1284.pngKrishna,1290.pngAgent Katar1285.pngChakram1291.pngGuillotine Katar

Bow: 18109.pngThief Crossbow18110.pngGiant Crossbow18111.pngCreeper Bow1745.pngFalken Blitz,18103.pngMystic Bow

Axe:  1311.pngVecer Axe1392.pngIgnus Steel1393.pngEnd Sectora

Mace:16017.pngBloody Cross16010.pngRed Ether Bag 16000.pngErde 16001.pngRed Square Bag

Books:  2161.pngGeffenia Tomb of Water 1584.pngCold Magic Book

Staff:  2005.pngDea Staff2004.pngKronos1647.pngCroce Staff 1659.pngLight of Recovery 1646.pngLa'cryma Stick 1654.pngMental Stick

Sword:  13431.pngChrome Sword13421.pngRuber

Dagger:  13061.pngBlack Wing 13062.pngAncient Dagger 13070.pngScarlet-nail 13069.pngAs-nail 13046.pngKrierg 13047.pngWeihna

Spear:  1433.pngImperial Spear1435.pngCannon Spear  1490.pngGigantic Lance

Two-Handed Sword:  1196.pngChrome Two-Handed Sword 1189.pngKrasnaya

Musical Intrumen/Whip:  1930.pngGreen Whistle 1984.pngStem Whip 1985.pngRosebine

Knucle: 1830.pngSura Rampage

 

 

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Sorrowful Soul Mind

Sorrowful Soul Mind converts your Costume Headgears to Old Bio Headgears. 
There are two ways in creating Old Bio Headgears. 

Option 1 - Normal Way

20x 6820.pngEnergy Fragment

1x First Class Soul
(Must be the corresponding job. E.g 6814.pngSwordman Soul to make  18971.pngOld Rune Circlet)

1x Costume Headgear
(Must be the same type. E.g.  19961.pngCostume Rune Circlet to create 18971.pngOld Rune Circlet)

Option 2 - Safe Way 

100x 6820.pngEnergy Fragment

5x First Class Soul
(Must be the corresponding job. E.g 6814.pngSwordman Soul to make  18971.pngOld Rune Circlet)

1x Costume Headgear
(Must be the same type. E.g.  19961.pngCostume Rune Circlet to create 18971.pngOld Rune Circlet)

 

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Wandering Mind

Wandering Mind enchants and resets your Old Bio Headgears.

All Old Bio Headgears can be enchanted 3x max.

Per enchant will require 10x 23016.pngCursed Fragment and per reset will require 10x 22687.pngSentimental Fragment

First and Second Enchant: Third Enchant:
4700.pngSTR 1~5
4730.pngAGI 1~5
4740.pngVIT 1~5
 4710.pngINT 1~5
4720.pngDEX 1~5
4750.pngLUK 1~5

4700.pngSTR 1~5
4730.pngAGI 1~5
4740.pngVIT 1~5
 4710.pngINT 1~5
4720.pngDEX 1~5
4750.pngLUK 1~5
29061.pngMettle Lv. 1 
29071.pngMagic Essence Lv. 1
29081.pngAcute Lv. 1
29091.pngMaster Archer Lv. 1
29101.pngAdamantine Lv. 1
29111.pngAffection Lv. 1

29706.pngUnyielding Lv. 1

 

After getting a Special Enchant, Wandering Mind can further improve its level. 
Note: If success, upgrades by 1 ; If fail, downgrades by 1

Level Requirement Success Rate
1 20x 23016.pngCursed Fragment 80%
2 40x 23016.pngCursed Fragment 70%
3 50x 23016.pngCursed Fragment 50%
4 70x 23016.pngCursed Fragment 20%
5 100x 23016.pngCursed Fragment 20%
6 150x 23016.pngCursed Fragment 20%
7 250x 23016.pngCursed Fragment 20%
8 500x 23016.pngCursed Fragment 20%
9 1000x 23016.pngCursed Fragment 20%
10 N/A  

 

Desired Enchant Method: Final enchant of Warrior's Grave headgear

You can choose the desired enchant and can upgrade the enchant without fail up to level 5.

Cost for choosing the desired enchant :
5,000,000 zeny + 200x 23016.pngCursed Fragment

Cost for upgrading the enchant from level 1 to level 2 :
3,500,000 zeny + 100x 23016.pngCursed Fragment

Cost for upgrading the enchant from level 2 to level 3
5,000,000 zeny + 200x 23016.pngCursed Fragment

Cost for upgrading the enchant from level 3 to level 4
8,000,000 zeny + 250x 23016.pngCursed Fragment

Cost for upgrading the enchant from level 4 to level 5
14,000,000 zeny + 350x 23016.pngCursed Fragment

NOTE: You need to get the 1st and 2nd enchant before you proceed with this option. If you continue to proceed to enchant your Biolab Headgear it will only enchant the last option, not the 1st and 2nd. The headgear cannot be reset. 

Nightmare Bio Headgears

Nightmare Bio Headgears

Rune Knight

 18971.pngOld Rune Circlet

All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.

Royal Guard

 18983.pngOld Protect Of Crown

All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.

Warlock

 18978.pngOld Magic Stone Hat

All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.

Sorcerer

 18980.pngOld Wind Whisper

All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.

Ranger

 18984.pngOld Camouflage Rabbit Hood

All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.

Maestro

 18976.pngOld Minstrel Song's Hat

All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.

Wanderer

18981.pngOld Dying Swan

All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.

Mechanic

 18973.pngOld Driver Band

All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.

18974.pngOld Driver Band(Yellow)

All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 5% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.

Genetic

 18977.pngOld Midas Whisper

All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon

Guillotine Cross

18982.pngOld Circlet Of Bones

All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.

Shadow Chaser

18975.pngOld Shadow Handicraft

All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-UnluckyMasquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-LazinessMasquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-IgnoranceMasquerade-Groomy by 1 second.

Arch Bishop

 18972.pngOld Mitra

All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus

Sura

18979.pngOld Blazing Soul

All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.